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use crate::{Instrument, Phrase};
/// Describes a score's part. A `Part` is played by a single
/// instrument and can contain multiple phrases, played sequentially
/// or simultaneously
#[derive(Clone)]
pub struct Part {
/// The phrases of the `Part`, indexed by the beat at which they start
phrases: Vec<(f64, Phrase)>,
/// The instrument playing the `Part`
instrument: Instrument,
/// The length in beats of the `Part`
duration: f64,
/// The end time in beat of the last added `Phrase`
previous_phrase_end: f64,
/// The title of the `Part`
name: String,
}
impl Part {
/// Returns a new empty `Part` with the given `name` and `instrument`
///
/// # Arguments
///
/// * `name` - title of the `Part`
/// * `instrument` - instrument playing the `Part`
pub fn new(instrument: Instrument) -> Part {
Part {
phrases: Vec::new(),
instrument,
duration: 0.,
previous_phrase_end: 0.,
name: String::default(),
}
}
/// Sets a name for the `Part`. The name does not have to be unique.
pub fn set_name<S: ToString>(&mut self, name: S) {
self.name = name.to_string();
}
/// Inserts a `Phrase` in the `Part`. The phrase will start at beat `start_beat`.
/// Each beat corresponds to `1.0` in rhythm value.
/// The `Phrase` can be played in parallel with other phrases if `start_beat` is
/// smaller then their length.
pub fn add_phrase(&mut self, phrase: Phrase, start_beat: f64) {
let phrase_end = start_beat + phrase.duration();
self.duration = self.duration.max(phrase_end);
self.previous_phrase_end = phrase_end;
self.phrases.push((start_beat, phrase))
}
/// Appends a `Phrase` immediately at the end of the last added `Phrase`.
/// If phrases added before the last one were longer, they can be played
/// in parallel with the new `Phrase`.
pub fn append_phrase_to_previous(&mut self, phrase: Phrase) {
self.add_phrase(phrase, self.previous_phrase_end)
}
/// Appends a `Phrase` immediately at the end of the entire `Part`, i.e. the end
/// of the `Phrase` that ends the latest
pub fn append_phrase_to_part_end(&mut self, phrase: Phrase) {
self.add_phrase(phrase, self.duration)
}
/// Returns the title of the `Part`
pub fn name(&self) -> &str {
self.name.as_str()
}
/// Returns the map of phrases of the `Part`
pub fn phrases(&self) -> &[(f64, Phrase)] {
&self.phrases
}
/// Returns the instrument playing the `Part`
pub fn instrument(&self) -> Instrument {
self.instrument
}
// Returns the total duration (in beats, i.e. the "rhythm" unit) of the `Part`.
// This corresponds to the end of the `Phrase` that finishes the latest.
pub fn duration(&self) -> f64 {
self.duration
}
}