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//! Provides the [`Core`] and [`CoreOptions`] traits.
use crate::*;
/// This trait defines the [`set_core_options`](CoreOptions::set_core_options) function.
pub trait CoreOptions {
/// Used to tell the frontend any options / settings your core supports.
/// This can be done by using either of the following functions:
/// - [`SetEnvironmentContext::set_core_options_v2`]
/// - [`SetEnvironmentContext::set_core_options_v2_intl`]
/// - [`SetEnvironmentContext::set_core_options`]
/// - [`SetEnvironmentContext::set_core_options_intl`]
/// - [`SetEnvironmentContext::set_variables`]
fn set_core_options(&self, _ctx: &SetEnvironmentContext) -> bool {
true
}
}
/// This trait defines the basic functions that every libretro core must implement.
/// See also [`retro_core!()`].
pub trait Core: CoreOptions {
/// Returns static info about this core.
fn get_info(&self) -> SystemInfo;
/// Called when the frontend needs information about the
/// audio and video timings and the video geometry.
fn on_get_av_info(&mut self, _ctx: &mut GetAvInfoContext) -> retro_system_av_info;
/// Called when the frontend set a new environment callback.
///
/// Guaranteed to be called before [`Core::on_init`].
fn on_set_environment(&mut self, _initial: bool, _ctx: &mut SetEnvironmentContext) {
// Do nothing
}
/// Called when the libretro API has been initialized.
fn on_init(&mut self, _ctx: &mut InitContext) {
// Do nothing
}
/// Called when the libretro API gets destucted.
fn on_deinit(&mut self, _ctx: &mut DeinitContext) {
// Do nothing
}
/// **TODO:** Documentation
fn on_set_controller_port_device(
&mut self,
_port: u32,
_device: u32,
_ctx: &mut GenericContext,
) {
// Do nothing
}
/// Called when the frontend requests resetting the system.
fn on_reset(&mut self, _ctx: &mut ResetContext) {
// Do nothing
}
/// Called once per frame
///
/// If a frame is not rendered for reasons where a game "dropped" a frame,
/// this still counts as a frame, and [`Core::on_run`] should explicitly dupe
/// a frame if [`environment::can_dupe`] returns [`true`].
/// In this case, the video callback can take a NULL argument for data.
fn on_run(&mut self, _ctx: &mut RunContext, _delta_us: Option<i64>) {
// Do nothing
}
/// Returns the amount of data the implementation requires to serialize
/// internal state (save states).
///
/// Between calls to [`Core::on_load_game`] and [`Core::on_unload_game`], the
/// returned size is never allowed to be larger than a previous returned
/// value, to ensure that the frontend can allocate a save state buffer once.
fn get_serialize_size(&mut self, _ctx: &mut GetSerializeSizeContext) -> size_t {
// Tell the frontend that we don’t support serialization
0
}
/// Serializes internal state. If failed, or size is lower than
/// [`Core::get_serialize_size`], it should return [`false`], [`true'] otherwise.
fn on_serialize(&mut self, _slice: &mut [u8], _ctx: &mut SerializeContext) -> bool {
// Tell the frontend that we don’t support serialization
false
}
/// Deserializes internal state.
///
/// **TODO:** Documentation
fn on_unserialize(&mut self, _slice: &mut [u8], _ctx: &mut UnserializeContext) -> bool {
// Tell the frontend that we don’t support serialization
false
}
/// Called when a game should be loaded.
/// Return [`true`] to indicate successful loading and [`false`] to indicate load failure.
fn on_load_game(
&mut self,
_game: Option<retro_game_info>,
_ctx: &mut LoadGameContext,
) -> Result<(), Box<dyn std::error::Error>> {
// By default we pretend that loading was successful
Ok(())
}
/// Loads a "special" kind of game. Should not be used, except in extreme cases.
///
/// **TODO:** Better documentation. What’s a “special” game?
fn on_load_game_special(
&mut self,
_game_type: std::os::raw::c_uint,
_info: *const retro_game_info,
_num_info: size_t,
_ctx: &mut LoadGameSpecialContext,
) -> Result<(), Box<dyn std::error::Error>> {
Err("on_load_game_special is not implemented".into())
}
/// Called when the currently loaded game should be unloaded.
/// Called before [`Core::on_deinit`].
fn on_unload_game(&mut self, _ctx: &mut UnloadGameContext) {
// Do nothing
}
/// Instructs the core to remove all applied cheats.
fn on_cheat_reset(&mut self, _ctx: &mut CheatResetContext) {
// Do nothing
}
/// **TODO:** Documentation
fn on_cheat_set(
&mut self,
_index: std::os::raw::c_uint,
_enabled: bool,
_code: &CStr,
_ctx: &mut CheatSetContext,
) {
// Do nothing
}
/// Gets the region of the game.
///
/// Can be any of:
/// - [`RETRO_REGION_NTSC`]
/// - [`RETRO_REGION_PAL`]
fn on_get_region(&mut self, _ctx: &mut GetRegionContext) -> std::os::raw::c_uint {
RETRO_REGION_NTSC
}
/// **TODO:** Documentation
fn get_memory_data(
&mut self,
_id: std::os::raw::c_uint,
_ctx: &mut GetMemoryDataContext,
) -> *mut std::os::raw::c_void {
// Tell the frontend that we don’t support direct memory access
std::ptr::null_mut()
}
/// **TODO:** Documentation
fn get_memory_size(
&mut self,
_id: std::os::raw::c_uint,
_ctx: &mut GetMemorySizeContext,
) -> size_t {
// Tell the frontend that we don’t support direct memory access
0
}
/// Gets called when the core options have been changed.
///
/// Options get checked before [`Core::on_load_game`], [`Core::on_load_game_special`] and before each call of [`Core::on_run`].
fn on_options_changed(&mut self, _ctx: &mut OptionsChangedContext) {
// Do nothing
}
/// **TODO:** Documentation
fn on_keyboard_event(
&mut self,
_down: bool,
_keycode: retro_key,
_character: u32,
_key_modifiers: retro_mod,
) {
// Do nothing
}
/// Called when the frontend needs more audio frames
fn on_write_audio(&mut self, _ctx: &mut AudioContext) {
// Do nothing
}
/// **TODO:** Documentation
fn on_audio_set_state(&mut self, _enabled: bool) {
// Do nothing
}
/// **TODO:** Documentation
fn on_audio_buffer_status(&mut self, _active: bool, _occupancy: u32, _underrun_likely: bool) {
// Do nothing
}
/// **TODO:** Documentation
fn on_hw_context_reset(&mut self) {
// Do nothing
}
/// **TODO:** Documentation
fn on_hw_context_destroyed(&mut self) {
// Do nothing
}
/// **TODO:** Documentation
fn on_get_proc_address(&mut self, _symbol_name: &CStr) -> retro_proc_address_t {
None
}
/// **TODO:** Documentation
fn on_location_lifetime_status_initialized(&mut self, _ctx: &mut GenericContext) {
// Do nothing
}
/// **TODO:** Documentation
fn on_location_lifetime_status_deinitialized(&mut self, _ctx: &mut GenericContext) {
// Do nothing
}
/// **TODO:** Documentation
fn on_camera_initialized(&mut self, _ctx: &mut GenericContext) {
// Do nothing
}
/// **TODO:** Documentation
fn on_camera_deinitialized(&mut self, _ctx: &mut GenericContext) {
// Do nothing
}
/// **TODO:** Documentation
fn on_camera_raw_framebuffer(
&mut self,
_buffer: &[u32],
_width: u32,
_height: u32,
_pitch: usize,
) {
// Do nothing
}
/// **TODO:** Documentation
fn on_camera_gl_texture(
&mut self,
_texture_id: u32,
_texture_target: u32,
_affine_matrix: &[f32; 3 * 3],
) {
// Do nothing
}
/// **TODO:** Documentation
fn on_set_eject_state(&mut self, _ejected: bool) -> bool {
false
}
/// **TODO:** Documentation
fn on_get_eject_state(&mut self) -> bool {
false
}
/// **TODO:** Documentation
fn on_get_image_index(&mut self) -> u32 {
0
}
/// **TODO:** Documentation
fn on_set_image_index(&mut self, _index: u32) -> bool {
false
}
/// **TODO:** Documentation
fn on_get_num_images(&mut self) -> u32 {
0
}
/// **TODO:** Documentation
fn on_replace_image_index(&mut self, _index: u32, _info: *const retro_game_info) -> bool {
false
}
/// **TODO:** Documentation
fn on_add_image_index(&mut self) -> bool {
false
}
/// **TODO:** Documentation
fn on_set_initial_image(&mut self, _index: u32, _path: &CStr) -> bool {
false
}
/// **TODO:** Documentation
fn on_get_image_path(&mut self, _index: u32) -> Option<CString> {
None
}
/// **TODO:** Documentation
fn on_get_image_label(&mut self, _index: u32) -> Option<CString> {
None
}
/// **TODO:** Documentation
fn on_core_options_update_display(&mut self) -> bool {
false
}
}
