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INavigationSetter

Trait INavigationSetter 

Source
pub trait INavigationSetter: IEntityType {
    // Provided methods
    fn apply_has_many(
        &mut self,
        field: &str,
        rows: &[Vec<DbValue>],
    ) -> EFResult<()> { ... }
    fn apply_reference(&mut self, field: &str, row: &[DbValue]) -> EFResult<()> { ... }
    fn load_nested_includes<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>(
        &'life0 mut self,
        parent_navigation: &'life1 str,
        nested: &'life2 [IncludePath],
        provider: &'life3 dyn IDatabaseProvider,
        filter_map: Option<&'life4 HashMap<String, CompiledFilter>>,
    ) -> Pin<Box<dyn Future<Output = EFResult<()>> + Send + 'async_trait>>
       where Self: Send + 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait,
             'life3: 'async_trait,
             'life4: 'async_trait { ... }
}
Expand description

Applies eagerly-loaded navigation data to an entity.

Auto-generated by #[derive(EntityType)] for types with navigation properties.

Provided Methods§

Source

fn apply_has_many(&mut self, field: &str, rows: &[Vec<DbValue>]) -> EFResult<()>

Source

fn apply_reference(&mut self, field: &str, row: &[DbValue]) -> EFResult<()>

Source

fn load_nested_includes<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>( &'life0 mut self, parent_navigation: &'life1 str, nested: &'life2 [IncludePath], provider: &'life3 dyn IDatabaseProvider, filter_map: Option<&'life4 HashMap<String, CompiledFilter>>, ) -> Pin<Box<dyn Future<Output = EFResult<()>> + Send + 'async_trait>>
where Self: Send + 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait, 'life4: 'async_trait,

Loads nested includes after the parent navigation was populated.

filter_map carries per-table query filters (e.g. tenant isolation) so that nested navigation loading respects the same filters as top-level loading.

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§