crypto/
ripemd160.rs

1// Copyright 2012 The Rust Project Developers. See the COPYRIGHT
2// file at the top-level directory of this distribution and at
3// http://rust-lang.org/COPYRIGHT.
4//
5// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
6// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
7// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
8// option. This file may not be copied, modified, or distributed
9// except according to those terms.
10
11/*!
12 * An implementation of the RIPEMD-160 cryptographic hash.
13 *
14 * First create a `Ripemd160` object using the `Ripemd160` constructor,
15 * then feed it input using the `input` or `input_str` methods, which
16 * may be called any number of times.
17 *
18 * After the entire input has been fed to the hash read the result using
19 * the `result` or `result_str` methods.
20 *
21 * The `Ripemd160` object may be reused to create multiple hashes by
22 * calling the `reset` method.
23 */
24
25
26use cryptoutil::{write_u32_le, read_u32v_le, add_bytes_to_bits, FixedBuffer,
27    FixedBuffer64, StandardPadding};
28use digest::Digest;
29
30// Some unexported constants
31const DIGEST_BUF_LEN: usize = 5;
32const WORK_BUF_LEN: usize = 16;
33
34/// Structure representing the state of a Ripemd160 computation
35#[derive(Clone, Copy)]
36pub struct Ripemd160 {
37    h: [u32; DIGEST_BUF_LEN],
38    length_bits: u64,
39    buffer: FixedBuffer64,
40    computed: bool,
41}
42
43fn circular_shift(bits: u32, word: u32) -> u32 {
44    word << bits as usize | word >> (32u32 - bits) as usize
45}
46
47macro_rules! round(
48    ($a:expr, $b:expr, $c:expr, $d:expr, $e:expr,
49     $x:expr, $bits:expr, $add:expr, $round:expr) => ({
50        $a = $a.wrapping_add($round).wrapping_add($x).wrapping_add($add);
51        $a = circular_shift($bits, $a).wrapping_add($e);
52        $c = circular_shift(10, $c);
53    });
54);
55
56macro_rules! process_block(
57    ($h:ident, $data:expr,
58     $( round1: h_ordering $f0:expr, $f1:expr, $f2:expr, $f3:expr, $f4:expr;
59                data_index $data_index1:expr; roll_shift $bits1:expr )*;
60     $( round2: h_ordering $g0:expr, $g1:expr, $g2:expr, $g3:expr, $g4:expr;
61                data_index $data_index2:expr; roll_shift $bits2:expr )*;
62     $( round3: h_ordering $h0:expr, $h1:expr, $h2:expr, $h3:expr, $h4:expr;
63                data_index $data_index3:expr; roll_shift $bits3:expr )*;
64     $( round4: h_ordering $i0:expr, $i1:expr, $i2:expr, $i3:expr, $i4:expr;
65                data_index $data_index4:expr; roll_shift $bits4:expr )*;
66     $( round5: h_ordering $j0:expr, $j1:expr, $j2:expr, $j3:expr, $j4:expr;
67                data_index $data_index5:expr; roll_shift $bits5:expr )*;
68     $( par_round1: h_ordering $pj0:expr, $pj1:expr, $pj2:expr, $pj3:expr, $pj4:expr;
69                    data_index $pdata_index1:expr; roll_shift $pbits1:expr )*;
70     $( par_round2: h_ordering $pi0:expr, $pi1:expr, $pi2:expr, $pi3:expr, $pi4:expr;
71                    data_index $pdata_index2:expr; roll_shift $pbits2:expr )*;
72     $( par_round3: h_ordering $ph0:expr, $ph1:expr, $ph2:expr, $ph3:expr, $ph4:expr;
73                    data_index $pdata_index3:expr; roll_shift $pbits3:expr )*;
74     $( par_round4: h_ordering $pg0:expr, $pg1:expr, $pg2:expr, $pg3:expr, $pg4:expr;
75                    data_index $pdata_index4:expr; roll_shift $pbits4:expr )*;
76     $( par_round5: h_ordering $pf0:expr, $pf1:expr, $pf2:expr, $pf3:expr, $pf4:expr;
77                    data_index $pdata_index5:expr; roll_shift $pbits5:expr )*;
78    ) => ({
79        let mut bb = *$h;
80        let mut bbb = *$h;
81
82        // Round 1
83        $( round!(bb[$f0], bb[$f1], bb[$f2], bb[$f3], bb[$f4],
84                  $data[$data_index1], $bits1, 0x00000000,
85                  bb[$f1] ^ bb[$f2] ^ bb[$f3]); )*
86
87        // Round 2
88        $( round!(bb[$g0], bb[$g1], bb[$g2], bb[$g3], bb[$g4],
89                  $data[$data_index2], $bits2, 0x5a827999,
90                  (bb[$g1] & bb[$g2]) | (!bb[$g1] & bb[$g3])); )*
91
92        // Round 3
93        $( round!(bb[$h0], bb[$h1], bb[$h2], bb[$h3], bb[$h4],
94                  $data[$data_index3], $bits3, 0x6ed9eba1,
95                  (bb[$h1] | !bb[$h2]) ^ bb[$h3]); )*
96
97        // Round 4
98        $( round!(bb[$i0], bb[$i1], bb[$i2], bb[$i3], bb[$i4],
99                  $data[$data_index4], $bits4, 0x8f1bbcdc,
100                  (bb[$i1] & bb[$i3]) | (bb[$i2] & !bb[$i3])); )*
101
102        // Round 5
103        $( round!(bb[$j0], bb[$j1], bb[$j2], bb[$j3], bb[$j4],
104                  $data[$data_index5], $bits5, 0xa953fd4e,
105                  bb[$j1] ^ (bb[$j2] | !bb[$j3])); )*
106
107        // Parallel rounds: these are the same as the previous five
108        // rounds except that the constants have changed, we work
109        // with the other buffer, and they are applied in reverse
110        // order.
111
112        // Parallel Round 1
113        $( round!(bbb[$pj0], bbb[$pj1], bbb[$pj2], bbb[$pj3], bbb[$pj4],
114                  $data[$pdata_index1], $pbits1, 0x50a28be6,
115                  bbb[$pj1] ^ (bbb[$pj2] | !bbb[$pj3])); )*
116
117        // Parallel Round 2
118        $( round!(bbb[$pi0], bbb[$pi1], bbb[$pi2], bbb[$pi3], bbb[$pi4],
119                  $data[$pdata_index2], $pbits2, 0x5c4dd124,
120                  (bbb[$pi1] & bbb[$pi3]) | (bbb[$pi2] & !bbb[$pi3])); )*
121
122        // Parallel Round 3
123        $( round!(bbb[$ph0], bbb[$ph1], bbb[$ph2], bbb[$ph3], bbb[$ph4],
124                  $data[$pdata_index3], $pbits3, 0x6d703ef3,
125                  (bbb[$ph1] | !bbb[$ph2]) ^ bbb[$ph3]); )*
126
127        // Parallel Round 4
128        $( round!(bbb[$pg0], bbb[$pg1], bbb[$pg2], bbb[$pg3], bbb[$pg4],
129                  $data[$pdata_index4], $pbits4, 0x7a6d76e9,
130                  (bbb[$pg1] & bbb[$pg2]) | (!bbb[$pg1] & bbb[$pg3])); )*
131
132        // Parallel Round 5
133        $( round!(bbb[$pf0], bbb[$pf1], bbb[$pf2], bbb[$pf3], bbb[$pf4],
134                  $data[$pdata_index5], $pbits5, 0x00000000,
135                  bbb[$pf1] ^ bbb[$pf2] ^ bbb[$pf3]); )*
136
137        // Combine results
138        bbb[3] = bbb[3].wrapping_add($h[1]).wrapping_add(bb[2]);
139        $h[1]   = $h[2].wrapping_add(bb[3]).wrapping_add(bbb[4]);
140        $h[2]   = $h[3].wrapping_add(bb[4]).wrapping_add(bbb[0]);
141        $h[3]   = $h[4].wrapping_add(bb[0]).wrapping_add(bbb[1]);
142        $h[4]   = $h[0].wrapping_add(bb[1]).wrapping_add(bbb[2]);
143        $h[0]   =                 bbb[3];
144    });
145);
146
147fn process_msg_block(data: &[u8], h: &mut [u32; DIGEST_BUF_LEN]) {
148    let mut w = [0u32; WORK_BUF_LEN];
149    read_u32v_le(&mut w[0..16], data);
150    process_block!(h, w[..],
151        // Round 1
152        round1: h_ordering 0, 1, 2, 3, 4; data_index  0; roll_shift 11
153        round1: h_ordering 4, 0, 1, 2, 3; data_index  1; roll_shift 14
154        round1: h_ordering 3, 4, 0, 1, 2; data_index  2; roll_shift 15
155        round1: h_ordering 2, 3, 4, 0, 1; data_index  3; roll_shift 12
156        round1: h_ordering 1, 2, 3, 4, 0; data_index  4; roll_shift  5
157        round1: h_ordering 0, 1, 2, 3, 4; data_index  5; roll_shift  8
158        round1: h_ordering 4, 0, 1, 2, 3; data_index  6; roll_shift  7
159        round1: h_ordering 3, 4, 0, 1, 2; data_index  7; roll_shift  9
160        round1: h_ordering 2, 3, 4, 0, 1; data_index  8; roll_shift 11
161        round1: h_ordering 1, 2, 3, 4, 0; data_index  9; roll_shift 13
162        round1: h_ordering 0, 1, 2, 3, 4; data_index 10; roll_shift 14
163        round1: h_ordering 4, 0, 1, 2, 3; data_index 11; roll_shift 15
164        round1: h_ordering 3, 4, 0, 1, 2; data_index 12; roll_shift  6
165        round1: h_ordering 2, 3, 4, 0, 1; data_index 13; roll_shift  7
166        round1: h_ordering 1, 2, 3, 4, 0; data_index 14; roll_shift  9
167        round1: h_ordering 0, 1, 2, 3, 4; data_index 15; roll_shift  8;
168
169        // Round 2
170        round2: h_ordering 4, 0, 1, 2, 3; data_index  7; roll_shift  7
171        round2: h_ordering 3, 4, 0, 1, 2; data_index  4; roll_shift  6
172        round2: h_ordering 2, 3, 4, 0, 1; data_index 13; roll_shift  8
173        round2: h_ordering 1, 2, 3, 4, 0; data_index  1; roll_shift 13
174        round2: h_ordering 0, 1, 2, 3, 4; data_index 10; roll_shift 11
175        round2: h_ordering 4, 0, 1, 2, 3; data_index  6; roll_shift  9
176        round2: h_ordering 3, 4, 0, 1, 2; data_index 15; roll_shift  7
177        round2: h_ordering 2, 3, 4, 0, 1; data_index  3; roll_shift 15
178        round2: h_ordering 1, 2, 3, 4, 0; data_index 12; roll_shift  7
179        round2: h_ordering 0, 1, 2, 3, 4; data_index  0; roll_shift 12
180        round2: h_ordering 4, 0, 1, 2, 3; data_index  9; roll_shift 15
181        round2: h_ordering 3, 4, 0, 1, 2; data_index  5; roll_shift  9
182        round2: h_ordering 2, 3, 4, 0, 1; data_index  2; roll_shift 11
183        round2: h_ordering 1, 2, 3, 4, 0; data_index 14; roll_shift  7
184        round2: h_ordering 0, 1, 2, 3, 4; data_index 11; roll_shift 13
185        round2: h_ordering 4, 0, 1, 2, 3; data_index  8; roll_shift 12;
186
187        // Round 3
188        round3: h_ordering 3, 4, 0, 1, 2; data_index  3; roll_shift 11
189        round3: h_ordering 2, 3, 4, 0, 1; data_index 10; roll_shift 13
190        round3: h_ordering 1, 2, 3, 4, 0; data_index 14; roll_shift  6
191        round3: h_ordering 0, 1, 2, 3, 4; data_index  4; roll_shift  7
192        round3: h_ordering 4, 0, 1, 2, 3; data_index  9; roll_shift 14
193        round3: h_ordering 3, 4, 0, 1, 2; data_index 15; roll_shift  9
194        round3: h_ordering 2, 3, 4, 0, 1; data_index  8; roll_shift 13
195        round3: h_ordering 1, 2, 3, 4, 0; data_index  1; roll_shift 15
196        round3: h_ordering 0, 1, 2, 3, 4; data_index  2; roll_shift 14
197        round3: h_ordering 4, 0, 1, 2, 3; data_index  7; roll_shift  8
198        round3: h_ordering 3, 4, 0, 1, 2; data_index  0; roll_shift 13
199        round3: h_ordering 2, 3, 4, 0, 1; data_index  6; roll_shift  6
200        round3: h_ordering 1, 2, 3, 4, 0; data_index 13; roll_shift  5
201        round3: h_ordering 0, 1, 2, 3, 4; data_index 11; roll_shift 12
202        round3: h_ordering 4, 0, 1, 2, 3; data_index  5; roll_shift  7
203        round3: h_ordering 3, 4, 0, 1, 2; data_index 12; roll_shift  5;
204
205        // Round 4
206        round4: h_ordering 2, 3, 4, 0, 1; data_index  1; roll_shift 11
207        round4: h_ordering 1, 2, 3, 4, 0; data_index  9; roll_shift 12
208        round4: h_ordering 0, 1, 2, 3, 4; data_index 11; roll_shift 14
209        round4: h_ordering 4, 0, 1, 2, 3; data_index 10; roll_shift 15
210        round4: h_ordering 3, 4, 0, 1, 2; data_index  0; roll_shift 14
211        round4: h_ordering 2, 3, 4, 0, 1; data_index  8; roll_shift 15
212        round4: h_ordering 1, 2, 3, 4, 0; data_index 12; roll_shift  9
213        round4: h_ordering 0, 1, 2, 3, 4; data_index  4; roll_shift  8
214        round4: h_ordering 4, 0, 1, 2, 3; data_index 13; roll_shift  9
215        round4: h_ordering 3, 4, 0, 1, 2; data_index  3; roll_shift 14
216        round4: h_ordering 2, 3, 4, 0, 1; data_index  7; roll_shift  5
217        round4: h_ordering 1, 2, 3, 4, 0; data_index 15; roll_shift  6
218        round4: h_ordering 0, 1, 2, 3, 4; data_index 14; roll_shift  8
219        round4: h_ordering 4, 0, 1, 2, 3; data_index  5; roll_shift  6
220        round4: h_ordering 3, 4, 0, 1, 2; data_index  6; roll_shift  5
221        round4: h_ordering 2, 3, 4, 0, 1; data_index  2; roll_shift 12;
222
223        // Round 5
224        round5: h_ordering 1, 2, 3, 4, 0; data_index  4; roll_shift  9
225        round5: h_ordering 0, 1, 2, 3, 4; data_index  0; roll_shift 15
226        round5: h_ordering 4, 0, 1, 2, 3; data_index  5; roll_shift  5
227        round5: h_ordering 3, 4, 0, 1, 2; data_index  9; roll_shift 11
228        round5: h_ordering 2, 3, 4, 0, 1; data_index  7; roll_shift  6
229        round5: h_ordering 1, 2, 3, 4, 0; data_index 12; roll_shift  8
230        round5: h_ordering 0, 1, 2, 3, 4; data_index  2; roll_shift 13
231        round5: h_ordering 4, 0, 1, 2, 3; data_index 10; roll_shift 12
232        round5: h_ordering 3, 4, 0, 1, 2; data_index 14; roll_shift  5
233        round5: h_ordering 2, 3, 4, 0, 1; data_index  1; roll_shift 12
234        round5: h_ordering 1, 2, 3, 4, 0; data_index  3; roll_shift 13
235        round5: h_ordering 0, 1, 2, 3, 4; data_index  8; roll_shift 14
236        round5: h_ordering 4, 0, 1, 2, 3; data_index 11; roll_shift 11
237        round5: h_ordering 3, 4, 0, 1, 2; data_index  6; roll_shift  8
238        round5: h_ordering 2, 3, 4, 0, 1; data_index 15; roll_shift  5
239        round5: h_ordering 1, 2, 3, 4, 0; data_index 13; roll_shift  6;
240
241        // Parallel Round 1
242        par_round1: h_ordering 0, 1, 2, 3, 4; data_index  5; roll_shift  8
243        par_round1: h_ordering 4, 0, 1, 2, 3; data_index 14; roll_shift  9
244        par_round1: h_ordering 3, 4, 0, 1, 2; data_index  7; roll_shift  9
245        par_round1: h_ordering 2, 3, 4, 0, 1; data_index  0; roll_shift 11
246        par_round1: h_ordering 1, 2, 3, 4, 0; data_index  9; roll_shift 13
247        par_round1: h_ordering 0, 1, 2, 3, 4; data_index  2; roll_shift 15
248        par_round1: h_ordering 4, 0, 1, 2, 3; data_index 11; roll_shift 15
249        par_round1: h_ordering 3, 4, 0, 1, 2; data_index  4; roll_shift  5
250        par_round1: h_ordering 2, 3, 4, 0, 1; data_index 13; roll_shift  7
251        par_round1: h_ordering 1, 2, 3, 4, 0; data_index  6; roll_shift  7
252        par_round1: h_ordering 0, 1, 2, 3, 4; data_index 15; roll_shift  8
253        par_round1: h_ordering 4, 0, 1, 2, 3; data_index  8; roll_shift 11
254        par_round1: h_ordering 3, 4, 0, 1, 2; data_index  1; roll_shift 14
255        par_round1: h_ordering 2, 3, 4, 0, 1; data_index 10; roll_shift 14
256        par_round1: h_ordering 1, 2, 3, 4, 0; data_index  3; roll_shift 12
257        par_round1: h_ordering 0, 1, 2, 3, 4; data_index 12; roll_shift  6;
258
259        // Parallel Round 2
260        par_round2: h_ordering 4, 0, 1, 2, 3; data_index  6; roll_shift  9
261        par_round2: h_ordering 3, 4, 0, 1, 2; data_index 11; roll_shift 13
262        par_round2: h_ordering 2, 3, 4, 0, 1; data_index  3; roll_shift 15
263        par_round2: h_ordering 1, 2, 3, 4, 0; data_index  7; roll_shift  7
264        par_round2: h_ordering 0, 1, 2, 3, 4; data_index  0; roll_shift 12
265        par_round2: h_ordering 4, 0, 1, 2, 3; data_index 13; roll_shift  8
266        par_round2: h_ordering 3, 4, 0, 1, 2; data_index  5; roll_shift  9
267        par_round2: h_ordering 2, 3, 4, 0, 1; data_index 10; roll_shift 11
268        par_round2: h_ordering 1, 2, 3, 4, 0; data_index 14; roll_shift  7
269        par_round2: h_ordering 0, 1, 2, 3, 4; data_index 15; roll_shift  7
270        par_round2: h_ordering 4, 0, 1, 2, 3; data_index  8; roll_shift 12
271        par_round2: h_ordering 3, 4, 0, 1, 2; data_index 12; roll_shift  7
272        par_round2: h_ordering 2, 3, 4, 0, 1; data_index  4; roll_shift  6
273        par_round2: h_ordering 1, 2, 3, 4, 0; data_index  9; roll_shift 15
274        par_round2: h_ordering 0, 1, 2, 3, 4; data_index  1; roll_shift 13
275        par_round2: h_ordering 4, 0, 1, 2, 3; data_index  2; roll_shift 11;
276
277        // Parallel Round 3
278        par_round3: h_ordering 3, 4, 0, 1, 2; data_index 15; roll_shift  9
279        par_round3: h_ordering 2, 3, 4, 0, 1; data_index  5; roll_shift  7
280        par_round3: h_ordering 1, 2, 3, 4, 0; data_index  1; roll_shift 15
281        par_round3: h_ordering 0, 1, 2, 3, 4; data_index  3; roll_shift 11
282        par_round3: h_ordering 4, 0, 1, 2, 3; data_index  7; roll_shift  8
283        par_round3: h_ordering 3, 4, 0, 1, 2; data_index 14; roll_shift  6
284        par_round3: h_ordering 2, 3, 4, 0, 1; data_index  6; roll_shift  6
285        par_round3: h_ordering 1, 2, 3, 4, 0; data_index  9; roll_shift 14
286        par_round3: h_ordering 0, 1, 2, 3, 4; data_index 11; roll_shift 12
287        par_round3: h_ordering 4, 0, 1, 2, 3; data_index  8; roll_shift 13
288        par_round3: h_ordering 3, 4, 0, 1, 2; data_index 12; roll_shift  5
289        par_round3: h_ordering 2, 3, 4, 0, 1; data_index  2; roll_shift 14
290        par_round3: h_ordering 1, 2, 3, 4, 0; data_index 10; roll_shift 13
291        par_round3: h_ordering 0, 1, 2, 3, 4; data_index  0; roll_shift 13
292        par_round3: h_ordering 4, 0, 1, 2, 3; data_index  4; roll_shift  7
293        par_round3: h_ordering 3, 4, 0, 1, 2; data_index 13; roll_shift  5;
294
295        // Parallel Round 4
296        par_round4: h_ordering 2, 3, 4, 0, 1; data_index  8; roll_shift 15
297        par_round4: h_ordering 1, 2, 3, 4, 0; data_index  6; roll_shift  5
298        par_round4: h_ordering 0, 1, 2, 3, 4; data_index  4; roll_shift  8
299        par_round4: h_ordering 4, 0, 1, 2, 3; data_index  1; roll_shift 11
300        par_round4: h_ordering 3, 4, 0, 1, 2; data_index  3; roll_shift 14
301        par_round4: h_ordering 2, 3, 4, 0, 1; data_index 11; roll_shift 14
302        par_round4: h_ordering 1, 2, 3, 4, 0; data_index 15; roll_shift  6
303        par_round4: h_ordering 0, 1, 2, 3, 4; data_index  0; roll_shift 14
304        par_round4: h_ordering 4, 0, 1, 2, 3; data_index  5; roll_shift  6
305        par_round4: h_ordering 3, 4, 0, 1, 2; data_index 12; roll_shift  9
306        par_round4: h_ordering 2, 3, 4, 0, 1; data_index  2; roll_shift 12
307        par_round4: h_ordering 1, 2, 3, 4, 0; data_index 13; roll_shift  9
308        par_round4: h_ordering 0, 1, 2, 3, 4; data_index  9; roll_shift 12
309        par_round4: h_ordering 4, 0, 1, 2, 3; data_index  7; roll_shift  5
310        par_round4: h_ordering 3, 4, 0, 1, 2; data_index 10; roll_shift 15
311        par_round4: h_ordering 2, 3, 4, 0, 1; data_index 14; roll_shift  8;
312
313        // Parallel Round 5
314        par_round5: h_ordering 1, 2, 3, 4, 0; data_index 12; roll_shift  8
315        par_round5: h_ordering 0, 1, 2, 3, 4; data_index 15; roll_shift  5
316        par_round5: h_ordering 4, 0, 1, 2, 3; data_index 10; roll_shift 12
317        par_round5: h_ordering 3, 4, 0, 1, 2; data_index  4; roll_shift  9
318        par_round5: h_ordering 2, 3, 4, 0, 1; data_index  1; roll_shift 12
319        par_round5: h_ordering 1, 2, 3, 4, 0; data_index  5; roll_shift  5
320        par_round5: h_ordering 0, 1, 2, 3, 4; data_index  8; roll_shift 14
321        par_round5: h_ordering 4, 0, 1, 2, 3; data_index  7; roll_shift  6
322        par_round5: h_ordering 3, 4, 0, 1, 2; data_index  6; roll_shift  8
323        par_round5: h_ordering 2, 3, 4, 0, 1; data_index  2; roll_shift 13
324        par_round5: h_ordering 1, 2, 3, 4, 0; data_index 13; roll_shift  6
325        par_round5: h_ordering 0, 1, 2, 3, 4; data_index 14; roll_shift  5
326        par_round5: h_ordering 4, 0, 1, 2, 3; data_index  0; roll_shift 15
327        par_round5: h_ordering 3, 4, 0, 1, 2; data_index  3; roll_shift 13
328        par_round5: h_ordering 2, 3, 4, 0, 1; data_index  9; roll_shift 11
329        par_round5: h_ordering 1, 2, 3, 4, 0; data_index 11; roll_shift 11;
330    );
331}
332
333impl Ripemd160 {
334    // Construct a `Ripemd` object
335    pub fn new() -> Ripemd160 {
336        let mut st = Ripemd160 {
337            h: [0u32; DIGEST_BUF_LEN],
338            length_bits: 0u64,
339            buffer: FixedBuffer64::new(),
340            computed: false,
341        };
342        st.reset();
343        st
344    }
345}
346
347impl Digest for Ripemd160 {
348
349    /**
350     * Resets the hash to its original state also clearing the buffer.
351     * To be used in between hashing separate messages to avoid having
352     * to recreate and allocate the whole structure.
353     */
354    fn reset(&mut self) {
355        self.length_bits = 0;
356        self.h[0] = 0x67452301u32;
357        self.h[1] = 0xefcdab89u32;
358        self.h[2] = 0x98badcfeu32;
359        self.h[3] = 0x10325476u32;
360        self.h[4] = 0xc3d2e1f0u32;
361        self.buffer.reset();
362        self.computed = false;
363    }
364
365    /**
366     * Adds the input `msg` to the hash. This method can be called repeatedly
367     * for use with streaming messages.
368     */
369    fn input(&mut self, msg: &[u8]) {
370        assert!(!self.computed);
371        // Assumes that msg.len() can be converted to u64 without overflow
372        self.length_bits = add_bytes_to_bits(self.length_bits, msg.len() as u64);
373        let st_h = &mut self.h;
374        self.buffer.input(msg, |d: &[u8]| {process_msg_block(d, &mut *st_h);}
375        );
376    }
377
378    /**
379     * Returns the resulting digest of the entire message.
380     * Note: `out` must be at least 20 bytes (160 bits)
381     */
382    fn result(&mut self, out: &mut [u8]) {
383
384        if !self.computed {
385            let st_h = &mut self.h;
386            self.buffer.standard_padding(8, |d: &[u8]| { process_msg_block(d, &mut *st_h) });
387
388            write_u32_le(self.buffer.next(4), self.length_bits as u32);
389            write_u32_le(self.buffer.next(4), (self.length_bits >> 32) as u32 );
390            process_msg_block(self.buffer.full_buffer(), st_h);
391
392            self.computed = true;
393        }
394
395        write_u32_le(&mut out[0..4], self.h[0]);
396        write_u32_le(&mut out[4..8], self.h[1]);
397        write_u32_le(&mut out[8..12], self.h[2]);
398        write_u32_le(&mut out[12..16], self.h[3]);
399        write_u32_le(&mut out[16..20], self.h[4]);
400    }
401
402    /**
403     * Returns the size of the digest in bits
404     */
405    fn output_bits(&self) -> usize { 160 }
406
407    /**
408     * Returns the block size the hash operates on in bytes
409     */
410    fn block_size(&self) -> usize { 64 }
411}
412
413#[cfg(test)]
414mod tests {
415    use cryptoutil::test::test_digest_1million_random;
416    use digest::Digest;
417    use ripemd160::Ripemd160;
418
419    #[derive(Clone)]
420    struct Test {
421        input: &'static str,
422        output: Vec<u8>,
423        output_str: &'static str,
424    }
425
426    #[test]
427    fn test() {
428        let tests = vec![
429            // Test messages from FIPS 180-1
430            Test {
431                input: "abc",
432                output: vec![
433                    0x8eu8, 0xb2u8, 0x08u8, 0xf7u8,
434                    0xe0u8, 0x5du8, 0x98u8, 0x7au8,
435                    0x9bu8, 0x04u8, 0x4au8, 0x8eu8,
436                    0x98u8, 0xc6u8, 0xb0u8, 0x87u8,
437                    0xf1u8, 0x5au8, 0x0bu8, 0xfcu8,
438                ],
439                output_str: "8eb208f7e05d987a9b044a8e98c6b087f15a0bfc"
440            },
441            Test {
442                input:
443                     "abcdbcdecdefdefgefghfghighijhijkijkljklmklmnlmnomnopnopq",
444                output: vec![
445                    0x12u8, 0xa0u8, 0x53u8, 0x38u8,
446                    0x4au8, 0x9cu8, 0x0cu8, 0x88u8,
447                    0xe4u8, 0x05u8, 0xa0u8, 0x6cu8,
448                    0x27u8, 0xdcu8, 0xf4u8, 0x9au8,
449                    0xdau8, 0x62u8, 0xebu8, 0x2bu8,
450                ],
451                output_str: "12a053384a9c0c88e405a06c27dcf49ada62eb2b"
452            },
453            // Examples from wikipedia
454            Test {
455                input: "The quick brown fox jumps over the lazy dog",
456                output: vec![
457                    0x37u8, 0xf3u8, 0x32u8, 0xf6u8,
458                    0x8du8, 0xb7u8, 0x7bu8, 0xd9u8,
459                    0xd7u8, 0xedu8, 0xd4u8, 0x96u8,
460                    0x95u8, 0x71u8, 0xadu8, 0x67u8,
461                    0x1cu8, 0xf9u8, 0xddu8, 0x3bu8,
462                ],
463                output_str: "37f332f68db77bd9d7edd4969571ad671cf9dd3b",
464            },
465            Test {
466                input: "The quick brown fox jumps over the lazy cog",
467                output: vec![
468                    0x13u8, 0x20u8, 0x72u8, 0xdfu8,
469                    0x69u8, 0x09u8, 0x33u8, 0x83u8,
470                    0x5eu8, 0xb8u8, 0xb6u8, 0xadu8,
471                    0x0bu8, 0x77u8, 0xe7u8, 0xb6u8,
472                    0xf1u8, 0x4au8, 0xcau8, 0xd7u8,
473                ],
474                output_str: "132072df690933835eb8b6ad0b77e7b6f14acad7",
475            },
476        ];
477
478        // Test that it works when accepting the message all at once
479
480        let mut out = [0u8; 20];
481
482        let mut sh = Box::new(Ripemd160::new());
483        for t in tests.iter() {
484            (*sh).input_str(t.input);
485            sh.result(&mut out);
486            assert_eq!(&t.output[..], &out[..]);
487
488            let out_str = (*sh).result_str();
489            assert_eq!(out_str.len(), 40);
490            assert_eq!(&out_str[..], t.output_str);
491
492            sh.reset();
493        }
494
495
496        // Test that it works when accepting the message in pieces
497        for t in tests.iter() {
498            let len = t.input.len();
499            let mut left = len;
500            while left > 0 {
501                let take = (left + 1) / 2;
502                (*sh).input_str(&t.input[len - left..take + len - left]);
503                left = left - take;
504            }
505            sh.result(&mut out);
506            assert_eq!(&t.output[..], &out[..]);
507
508            let out_str = (*sh).result_str();
509            assert_eq!(out_str.len(), 40);
510            assert!(&out_str[..] == t.output_str);
511
512            sh.reset();
513        }
514    }
515
516    #[test]
517    fn test_1million_random_ripemd160() {
518        let mut sh = Ripemd160::new();
519        test_digest_1million_random(
520            &mut sh,
521            64,
522            "52783243c1697bdbe16d37f97f68f08325dc1528");
523    }
524}
525
526#[cfg(all(test, feature = "with-bench"))]
527mod bench {
528    use test::Bencher;
529    use digest::Digest;
530    use ripemd160::Ripemd160;
531
532    #[bench]
533    pub fn ripemd160_10(bh: & mut Bencher) {
534        let mut sh = Ripemd160::new();
535        let bytes = [1u8; 10];
536        bh.iter( || {
537            sh.input(&bytes);
538        });
539        bh.bytes = bytes.len() as u64;
540    }
541
542    #[bench]
543    pub fn ripemd160_1k(bh: & mut Bencher) {
544        let mut sh = Ripemd160::new();
545        let bytes = [1u8; 1024];
546        bh.iter( || {
547            sh.input(&bytes);
548        });
549        bh.bytes = bytes.len() as u64;
550    }
551
552    #[bench]
553    pub fn ripemd160_64k(bh: & mut Bencher) {
554        let mut sh = Ripemd160::new();
555        let bytes = [1u8; 65536];
556        bh.iter( || {
557            sh.input(&bytes);
558        });
559        bh.bytes = bytes.len() as u64;
560    }
561
562}