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use tree_sitter::Node as OtherNode;
use crate::traits::Search;
#[derive(Clone, Copy)]
pub struct Node<'a>(OtherNode<'a>);
impl<'a> Node<'a> {
pub fn has_error(&self) -> bool {
self.0.has_error()
}
pub(crate) fn new(node: OtherNode<'a>) -> Self {
Node(node)
}
pub(crate) fn object(&self) -> OtherNode<'a> {
self.0
}
}
impl<'a> Search<'a> for Node<'a> {
fn first_occurence(&self, pred: fn(u16) -> bool) -> Option<Node<'a>> {
let mut cursor = self.0.walk();
let mut stack = Vec::new();
let mut children = Vec::new();
stack.push(*self);
while let Some(node) = stack.pop() {
if pred(node.0.kind_id()) {
return Some(node);
}
cursor.reset(node.0);
if cursor.goto_first_child() {
loop {
children.push(Node::new(cursor.node()));
if !cursor.goto_next_sibling() {
break;
}
}
for child in children.drain(..).rev() {
stack.push(child);
}
}
}
None
}
fn act_on_node(&self, action: &mut dyn FnMut(&Node<'a>)) {
let mut cursor = self.0.walk();
let mut stack = Vec::new();
let mut children = Vec::new();
stack.push(*self);
while let Some(node) = stack.pop() {
action(&node);
cursor.reset(node.0);
if cursor.goto_first_child() {
loop {
children.push(Node::new(cursor.node()));
if !cursor.goto_next_sibling() {
break;
}
}
for child in children.drain(..).rev() {
stack.push(child);
}
}
}
}
fn first_child(&self, pred: fn(u16) -> bool) -> Option<Node<'a>> {
let mut cursor = self.0.walk();
for child in self.0.children(&mut cursor) {
if pred(child.kind_id()) {
return Some(Node::new(child));
}
}
None
}
fn act_on_child(&self, action: &mut dyn FnMut(&Node<'a>)) {
let mut cursor = self.0.walk();
for child in self.0.children(&mut cursor) {
action(&Node::new(child));
}
}
}