pub fn load_stl_mesh_unique<EM, P, R, IPN>(
read: &mut R,
format: StlFormat,
mesh: &mut EM,
face_normals: &mut IPN,
) -> StlIOResult<()>where
EM: IsFaceEditableMesh<P, Face3> + IsVertexEditableMesh<P, Face3>,
P: IsBuildable3D + Clone,
R: BufRead,
IPN: IsPushable<P>,
Expand description
Loads a Mesh from .stl file with unique vertices, dropping invalid triangles