pub fn closest_intersecting_mut<'c, I, HB>(
ray: &Ray3D,
hbs: I,
) -> Option<(Point3D, &'c mut HB)>Expand description
Returns the closest intersection with the ray
pub fn closest_intersecting_mut<'c, I, HB>(
ray: &Ray3D,
hbs: I,
) -> Option<(Point3D, &'c mut HB)>Returns the closest intersection with the ray