rust_3d/is_searchable_mesh.rs
1/*
2Copyright 2017 Martin Buck
3
4Permission is hereby granted, free of charge, to any person obtaining a copy
5of this software and associated documentation files (the "Software"),
6to deal in the Software without restriction, including without limitation the
7rights to use, copy, modify, merge, publish, distribute, sublicense,
8and/or sell copies of the Software, and to permit persons to whom the Software
9is furnished to do so, subject to the following conditions:
10
11The above copyright notice and this permission notice shall
12be included all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
17IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
18DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
20OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21*/
22
23//! IsSearchableMesh trait used for meshes which have extended search methods
24
25use crate::*;
26
27//------------------------------------------------------------------------------
28
29/// IsSearchableMesh trait used for meshes which have extended search methods
30pub trait IsSearchableMesh<V, TU>: IsMesh<V, Face3> {
31 /// Should return the edge ids of the given face. Error if id invalid
32 fn edges_of_face(&self, faceid: FId) -> Result<(EId, EId, EId)>;
33 /// Should append the edges originating at the given vertex (pointing away / having the vertex as tail). Error if id invalid
34 fn edges_originating_from_vertex(&self, vertexid: VId, result: &mut Vec<EId>) -> Result<()>;
35 /// Should append the edges ending at the given vertex (pointing to / having the vertex as head). Error if id invalid
36 /// cache can be any Vec and can be used to store intermediate results avoiding allocations
37 fn edges_ending_at_vertex(
38 &self,
39 vertexid: VId,
40 cache: &mut Vec<EId>,
41 result: &mut Vec<EId>,
42 ) -> Result<()>;
43 /// Should append the edges connecting with the vertex. Error if id invalid
44 /// cache can be any Vec and can be used to store intermediate results avoiding allocations
45 fn edges_of_vertex(
46 &self,
47 vertexid: VId,
48 cache: &mut Vec<EId>,
49 result: &mut Vec<EId>,
50 ) -> Result<()>;
51 /// Should return the vertex id of the edge's tail. Error if id invalid
52 fn edge_tail(&self, edgeid: EId) -> Result<VId>;
53 /// Should return the vertex id of the edge's head. Error if id invalid
54 fn edge_head(&self, edgeid: EId) -> Result<VId>;
55 /// Should return the edge id of the next edge. Error if id invalid
56 fn edge_next(&self, edgeid: EId) -> Result<EId>;
57 /// Should return the edge id of the previous edge. Error if id invalid
58 fn edge_prev(&self, edgeid: EId) -> Result<EId>;
59 /// Should return the edge id of the twin edge. Error if id invalid, None if there is none
60 fn edge_twin(&self, edgeid: EId) -> Result<Option<EId>>;
61 /// Should return the face id of the edges face. Error if id invalid
62 fn edge_face(&self, edgeid: EId) -> Result<FId>;
63
64 /// Returns the number of edges within the mesh
65 fn num_edges(&self) -> usize {
66 self.num_faces() * 3
67 }
68 /// Appends faces a vertex is part of. Error if id invalid
69 /// cache can be any Vec
70 fn faces_of_vertex(
71 &self,
72 vertexid: VId,
73 cache: &mut Vec<EId>,
74 result: &mut Vec<FId>,
75 ) -> Result<()> {
76 cache.clear();
77 self.edges_originating_from_vertex(vertexid, cache)?;
78
79 for edgeid in cache {
80 self.edge_face(*edgeid).map(|faceid| result.push(faceid))?;
81 }
82 Ok(())
83 }
84 /// Appends the neighbouring faces of the given face which share the same edges. Error if id invalid
85 fn face_edge_neighbours(&self, faceid: FId, result: &mut Vec<FId>) -> Result<()> {
86 let (e1, e2, e3) = self.edges_of_face(faceid)?;
87
88 {
89 let mut add_twin_face = |edgeid| {
90 self.edge_twin(edgeid).map(|option| match option {
91 None => {}
92 Some(twin) => {
93 let _ = self.edge_face(twin).map(|x| result.push(x));
94 }
95 })
96 };
97
98 add_twin_face(e1)?;
99 add_twin_face(e2)?;
100 add_twin_face(e3)?;
101 }
102 Ok(())
103 }
104 /// Appends the neighbouring faces of the given face which share the same vertices. Sorts and dedups the result. Error if id invalid
105 /// cache can be any Vec
106 fn face_vertex_neighbours(
107 &self,
108 faceid: FId,
109 cache: &mut Vec<EId>,
110 result: &mut Vec<FId>,
111 ) -> Result<()> {
112 cache.clear();
113 let vids = self.face_vertex_ids(faceid)?;
114
115 {
116 let mut add_vertex_faces = |vertexid| self.faces_of_vertex(vertexid, cache, result);
117
118 add_vertex_faces(vids.a)?;
119 add_vertex_faces(vids.b)?;
120 add_vertex_faces(vids.c)?;
121 }
122 result.sort();
123 result.dedup();
124 Ok(())
125 }
126}