[−][src]Function rust_3d::io::load_ply_ascii
pub fn load_ply_ascii<EM, P>(mesh: &mut EM, filepath: &str) -> Result<()> where
EM: IsFaceEditableMesh<P, Face3> + IsVertexEditableMesh<P, Face3>,
P: IsBuildable3D + Clone,
Loads an IsMesh3D from the ASCII .ply file format