[][src]Function rust_3d::algorithms::subdivide::linear

pub fn linear<V, MI, MO>(mi: &MI) -> Result<MO> where
    MI: IsMesh<V, Face3>,
    MO: IsFaceEditableMesh<V, Face3> + IsVertexEditableMesh<V, Face3> + Default,
    V: IsBuildableND

Subdivides a mesh linearly by creating four faces for each input face This will not smoothen the input mesh, since new vertices are placed only on existing edges