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/* Copyright 2019 Martin Buck Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ //! Face with 3 corners in 3D space use crate::{functions::*, prelude::*}; //------------------------------------------------------------------------------ /// Face with 3 corners in 3D space pub struct TriFace3D { //@todo ensure spanning a size and not all points equal pub a: Point3D, pub b: Point3D, pub c: Point3D, } //------------------------------------------------------------------------------ impl IsSATObject for TriFace3D { fn for_each_point<F>(&self, f: &mut F) where F: FnMut(&Point3D), { f(&self.a); f(&self.b); f(&self.c); } fn for_each_axis<F>(&self, f: &mut F) where F: FnMut(&Norm3D), { let vab = conn(&self.a, &self.b); let vbc = conn(&self.b, &self.c); let vca = conn(&self.c, &self.a); let n = Norm3D::new(cross(&vab, &vbc)).unwrap_or(Norm3D::norm_z()); let e1 = Norm3D::new(cross(&n, &vab)).unwrap_or(Norm3D::norm_z()); let e2 = Norm3D::new(cross(&n, &vbc)).unwrap_or(Norm3D::norm_z()); let e3 = Norm3D::new(cross(&n, &vca)).unwrap_or(Norm3D::norm_z()); f(&n); f(&e1); f(&e2); f(&e3); } } //------------------------------------------------------------------------------ impl HasBoundingBox3D for TriFace3D { fn bounding_box(&self) -> BoundingBox3D { //@todo should be possible to do without the clones BoundingBox3D::from_iterator([self.a.clone(), self.b.clone(), self.c.clone()].iter()) .unwrap() //@todo unwrap ensure Face is valid in constructor } } //------------------------------------------------------------------------------ impl HasBoundingBox3DMaybe for TriFace3D { fn bounding_box_maybe(&self) -> Result<BoundingBox3D> { Ok(self.bounding_box()) } }