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use std::fmt;
use prelude::*;
use distances_3d::*;
#[derive (Debug, PartialEq, PartialOrd, Ord, Eq, Clone, Hash)]
pub struct Polygon3D<P> where
P: Is3D {
pc: PointCloud3D<P>
}
impl<P> IsPolygon<P> for Polygon3D<P> where
P: Is3D + Clone {
fn num_segments(&self) -> usize {
self.pc.len()
}
fn segment_vertex_ids(&self, segmentid: SId) -> Result<(VId, VId)> {
if segmentid.val >= self.pc.len() {
Err(ErrorKind::IncorrectSegmentID)
} else if segmentid.val == self.pc.len() -1 {
Ok((VId{val: segmentid.val}, VId{val: 0}))
} else {
Ok((VId{val: segmentid.val}, VId{val: segmentid.val + 1}))
}
}
fn segment_vertices(&self, segmentid: SId) -> Result<(P, P)> {
let (vid1, vid2) = self.segment_vertex_ids(segmentid)?;
Ok((self.pc[vid1.val].clone(), self.pc[vid2.val].clone()))
}
fn vertex(&self, vertexid: VId) -> Result<P> {
if vertexid.val >= self.pc.len() {
Err(ErrorKind::IncorrectVertexID)
} else {
Ok(self.pc[vertexid.val].clone())
}
}
}
impl<P> IsEditablePolygon<P> for Polygon3D<P> where
P: Is3D + Clone {
fn add_vertex(&mut self, vertex: P) -> VId {
self.pc.data.push(vertex);
VId{val: self.pc.len() - 1}
}
fn change_vertex(&mut self, vertexid: VId, vertex: P) -> Result<()> {
if vertexid.val >= self.pc.len() {
return Err(ErrorKind::IncorrectVertexID);
}
self.pc[vertexid.val] = vertex;
Ok(())
}
}
impl<P> IsMovable3D for Polygon3D<P> where
P: Is3D + IsMovable3D {
fn move_by(&mut self, x: f64, y: f64, z: f64) {
self.pc.move_by(x, y, z)
}
}
impl<P> HasBoundingBox3D for Polygon3D<P>
where P: Is3D {
fn bounding_box(&self) -> Result<BoundingBox3D> {
self.pc.bounding_box()
}
}
impl<P> HasCenterOfGravity3D for Polygon3D<P>
where P: Is3D {
fn center_of_gravity(&self) -> Result<Point3D> {
self.pc.center_of_gravity()
}
}
impl<P> HasLength for Polygon3D<P> where
P: Is3D {
fn length(&self) -> f64 {
let mut length = self.pc.length();
if self.pc.data.len() > 0 {
length += dist_3d(&self.pc.data[self.pc.data.len()-1], &self.pc.data[0]);
}
length
}
}
impl<P> IsScalable for Polygon3D<P> where
P : IsEditable3D {
fn scale(&mut self, factor: Positive) {
self.pc.scale(factor)
}
}
impl<P> IsMatrix4Transformable for Polygon3D<P> where
P: Is3D + IsMatrix4Transformable + Clone {
fn transformed(&self, m: &Matrix4) -> Self {
let mut new = self.clone();
new.transform(m);
new
}
fn transform(&mut self, m: &Matrix4) {
self.pc.transform(m);
}
}
impl<P> Default for Polygon3D<P> where
P: Is3D {
fn default() -> Self {
let pc = PointCloud3D::default();
Polygon3D{pc}
}
}
impl<P> fmt::Display for Polygon3D<P> where
P: Is3D + fmt::Display {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
self.pc.fmt(f)
}
}
impl<P> From<PointCloud3D<P>> for Polygon3D<P> where
P: Is3D {
fn from(pc: PointCloud3D<P>) -> Self {
Polygon3D{pc}
}
}