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use std::cmp::{Eq, Ordering};
use std::hash::{Hash, Hasher};
use std::ops::{Mul, Neg};
use prelude::*;
use distances_3d::*;
use utils::hash_f64;
#[derive (Debug, PartialEq, PartialOrd, Clone)]
pub struct Norm3D {
x: f64,
y: f64,
z: f64
}
impl Eq for Norm3D{}
impl Ord for Norm3D {
fn cmp(&self, other: &Self) -> Ordering {
let origin = Point3D::default();
sqr_dist_3d(&origin, self).partial_cmp(&sqr_dist_3d(&origin, other)).unwrap_or(Ordering::Equal)
}
}
impl Hash for Norm3D {
fn hash<H: Hasher>(&self, state: &mut H) {
hash_f64(self.x, state);
hash_f64(self.y, state);
hash_f64(self.z, state);
}
}
impl Mul<f64> for Norm3D {
type Output = Point3D;
fn mul(self, other: f64) -> Point3D {
Point3D{x: other * self.x, y: other * self.y, z: other * self.z}
}
}
impl Neg for Norm3D {
type Output = Norm3D;
fn neg(self) -> Norm3D {
Norm3D { x: -self.x, y: -self.y, z: -self.z }
}
}
impl IsND for Norm3D {
fn n_dimensions() -> usize {
3
}
fn get_position(&self, dimension: usize) -> Result<f64> {
match dimension {
0 => Ok(self.x),
1 => Ok(self.y),
2 => Ok(self.z),
_ => Err(ErrorKind::IncorrectDimension)
}
}
}
impl Is3D for Norm3D {
fn x(&self) -> f64 {
self.x
}
fn y(&self) -> f64 {
self.y
}
fn z(&self) -> f64 {
self.z
}
}
impl IsNormalized3D for Norm3D {
fn new<P>(p: P) -> Result<Self> where
P: Is3D {
let l = p.abs().get();
if l == 0.0 {
return Err(ErrorKind::NormalizeVecWithoutLength);
}
let f = 1.0 / l;
Ok(Norm3D { x: f * p.x(), y: f * p.y(), z: f * p.z() })
}
fn norm_x() -> Self {
Norm3D {
x: 1.0,
y: 0.0,
z: 0.0
}
}
fn norm_y() -> Self {
Norm3D {
x: 0.0,
y: 1.0,
z: 0.0
}
}
fn norm_z() -> Self {
Norm3D {
x: 0.0,
y: 0.0,
z: 1.0
}
}
}