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use prelude::*;
use std::marker::PhantomData;
pub enum AABBTree2D<HB> where
HB: HasBoundingBox2D + Clone {
Empty,
Leaf(AABBTree2DLeaf<HB>),
Branch(AABBTree2DBranch<HB>)
}
impl<HB> AABBTree2D<HB> where
HB: HasBoundingBox2D + Clone {
pub fn new(data: Vec<HB>, maxdepth: usize) -> Result<Self> {
for x in data.iter() {
x.bounding_box()?;
}
Ok(Self::new_rec(data, maxdepth, 0))
}
pub fn bb_colliding(&self, bb: &BoundingBox2D) -> Vec<&HB> {
match self {
AABBTree2D::Empty => Vec::new(),
AABBTree2D::Leaf(leaf) => leaf.bb_colliding(bb),
AABBTree2D::Branch(branch) => branch.bb_colliding(bb)
}
}
pub fn bb_crossing_x_value(&self, x: f64) -> Vec<&HB> {
match self {
AABBTree2D::Empty => Vec::new(),
AABBTree2D::Leaf(leaf) => leaf.bb_crossing_x_value(x),
AABBTree2D::Branch(branch) => branch.bb_crossing_x_value(x)
}
}
pub fn bb_crossing_y_value(&self, y: f64) -> Vec<&HB> {
match self {
AABBTree2D::Empty => Vec::new(),
AABBTree2D::Leaf(leaf) => leaf.bb_crossing_y_value(y),
AABBTree2D::Branch(branch) => branch.bb_crossing_y_value(y)
}
}
fn new_rec(data: Vec<HB>, maxdepth: usize, depth: usize) -> Self {
match data.len() {
0 => AABBTree2D::Empty,
1 => {
let bb = Self::bb_of(&data).unwrap();
AABBTree2D::Leaf(AABBTree2DLeaf::new(data, bb))
},
_ => {
if depth >= maxdepth {
let bb = Self::bb_of(&data).unwrap();
AABBTree2D::Leaf(AABBTree2DLeaf::new(data, bb))
} else {
let compx = depth % 2 != 0;
let mut bb = Self::bb_of(&data).unwrap();
let center = bb.center_bb();
let dleft = data.iter().cloned().filter(|x| Self::is_left_of(compx, &x.bounding_box().unwrap(), ¢er)).collect::<Vec<_>>();
let dright = data.iter().cloned().filter(|x| Self::is_right_of(compx, &x.bounding_box().unwrap(), ¢er)).collect::<Vec<_>>();
if (dleft.len() == dright.len()) && dleft.len() == data.len() {
AABBTree2D::Leaf(AABBTree2DLeaf::new(data, bb))
} else {
let left = Box::new(Self::new_rec(dleft, maxdepth, depth+1));
let right = Box::new(Self::new_rec(dright, maxdepth, depth+1));
AABBTree2D::Branch(AABBTree2DBranch::new(left, right, bb))
}
}
}
}
}
fn is_left_of(compx: bool, bb: &BoundingBox2D, center: &Point2D) -> bool {
if compx {
bb.min_p().x() < center.x()
} else {
bb.min_p().y() < center.y()
}
}
fn is_right_of(compx: bool, bb: &BoundingBox2D, center: &Point2D) -> bool {
if compx {
bb.max_p().x() >= center.x()
} else {
bb.max_p().y() >= center.y()
}
}
fn bb_of(data: &Vec<HB>) -> Result<BoundingBox2D> {
if data.len() == 0 {
return Err(ErrorKind::IndexOutOfBounds)
}
let mut result = data[0].bounding_box().unwrap();
for x in data.iter() {
result.consume(x.bounding_box().unwrap());
}
Ok(result)
}
}
pub struct AABBTree2DLeaf<HB> where
HB: HasBoundingBox2D {
data: Vec<HB>,
bb: BoundingBox2D,
_marker: PhantomData<HB>
}
impl<HB> AABBTree2DLeaf<HB> where
HB: HasBoundingBox2D + Clone {
pub fn new(data: Vec<HB>, bb: BoundingBox2D) -> Self {
AABBTree2DLeaf{data, bb, _marker: PhantomData}
}
pub fn bb_colliding(&self, bb: &BoundingBox2D) -> Vec<&HB> {
let mut result = Vec::new();
if !self.bb.collides_with(bb) {
return result;
}
for x in self.data.iter() {
if x.bounding_box().unwrap().collides_with(bb) {
result.push(x)
}
}
result
}
pub fn bb_crossing_x_value(&self, x: f64) -> Vec<&HB> {
let mut result = Vec::new();
if !self.bb.crossing_x_value(x) {
return result;
}
for d in self.data.iter() {
if d.bounding_box().unwrap().crossing_x_value(x) {
result.push(d)
}
}
result
}
pub fn bb_crossing_y_value(&self, y: f64) -> Vec<&HB> {
let mut result = Vec::new();
if !self.bb.crossing_y_value(y) {
return result;
}
for d in self.data.iter() {
if d.bounding_box().unwrap().crossing_y_value(y) {
result.push(d)
}
}
result
}
}
pub struct AABBTree2DBranch<HB> where
HB: HasBoundingBox2D + Clone {
left: Box<AABBTree2D<HB>>,
right: Box<AABBTree2D<HB>>,
bb: BoundingBox2D,
_marker: PhantomData<HB>
}
impl<HB> AABBTree2DBranch<HB> where
HB: HasBoundingBox2D + Clone {
pub fn new(left: Box<AABBTree2D<HB>>, right: Box<AABBTree2D<HB>>, bb: BoundingBox2D) -> Self {
AABBTree2DBranch{left, right, bb, _marker: PhantomData}
}
pub fn bb_colliding(&self, bb: &BoundingBox2D) -> Vec<&HB> {
if !self.bb.collides_with(bb) {
return Vec::new();
}
let mut result = self.left.bb_colliding(bb);
result.append(&mut self.right.bb_colliding(bb));
result
}
pub fn bb_crossing_x_value(&self, x: f64) -> Vec<&HB> {
if !self.bb.crossing_x_value(x) {
return Vec::new();
}
let mut result = self.left.bb_crossing_x_value(x);
result.append(&mut self.right.bb_crossing_x_value(x));
result
}
pub fn bb_crossing_y_value(&self, y: f64) -> Vec<&HB> {
if !self.bb.crossing_y_value(y) {
return Vec::new();
}
let mut result = self.left.bb_crossing_y_value(y);
result.append(&mut self.right.bb_crossing_y_value(y));
result
}
}