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use std::f64::consts::PI;
use prelude::*;
pub fn rectangle<P>(center: &P, width: Positive, height: Positive) -> PointCloud2D<P> where
    P: IsBuildable2D {
    let mut pc = PointCloud2D::with_capacity(4);
    let w = width.get();
    let h = height.get();
    pc.push(P::new(center.x() - w / 2.0, center.y() - h / 2.0));
    pc.push(P::new(center.x() + w / 2.0, center.y() - h / 2.0));
    pc.push(P::new(center.x() + w / 2.0, center.y() + h / 2.0));
    pc.push(P::new(center.x() - w / 2.0, center.y() + h / 2.0));
    pc
}
pub fn involut_circle<P>(center: &P, n_points: usize, diameter: Positive, start: Rad, end: Rad) -> PointCloud2D<P> where
    P: IsBuildable2D {
    let mut pc = PointCloud2D::with_capacity(n_points);
    let d = diameter.get();
    let p_dist = (end.val - start.val).abs() / (n_points - 1) as f64;
    for i in 0..n_points {
        let current = (i as f64) * p_dist;
        pc.push(P::new(center.x() + d/2.0 * (current.cos() + current * current.sin()),
                       center.y() + d/2.0 * (current.sin() - current * current.cos())));
    }
    pc
}
pub fn arc<P>(center: &P, n_points: usize, diameter: Positive, start: Rad, end: Rad) -> PointCloud2D<P> where
    P: IsBuildable2D {
    let mut pc = PointCloud2D::with_capacity(n_points);
    let d = diameter.get();
    let p_dist = (end.val - start.val).abs() / (n_points - 1) as f64;
    for i in 0..n_points {
        let radians = start.val + (i as f64) * p_dist;
        pc.push(P::new(center.x() + d/2.0 * radians.cos(),
                       center.y() + d/2.0 * radians.sin()));
    }
    pc
}
pub fn ellipse<P>(center: &P, n_points: usize, ap: Positive, bp: Positive) -> PointCloud2D<P> where
    P: IsBuildable2D {
    let mut pc = PointCloud2D::with_capacity(n_points);
    let p_dist = PI / (n_points - 1) as f64;
    let a = ap.get();
    let b = bp.get();
    let angle: f64 = 0.0;
    for i in 0..n_points {
        let radians = (i as f64) * p_dist;
        pc.push(P::new(center.x() + a * radians.cos() * angle.cos() - b * radians.sin() * angle.sin(),
                       center.y() + a * radians.cos() * angle.sin() + b * radians.sin() * angle.cos()));
    }
    pc
}