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use std::ops::Mul;
use prelude::*;
#[derive (Debug, PartialEq, PartialOrd, Clone)]
pub struct Matrix3 {
    pub data: [[f64; 3]; 3]
}
impl Matrix3 {
    
    pub fn zeroes() -> Matrix3 {
        Matrix3{
            data: [
                [0.0, 0.0, 0.0],
                [0.0, 0.0, 0.0],
                [0.0, 0.0, 0.0]
            ]
        }
    }
    
    pub fn translation(x: f64, y: f64) -> Matrix3 {
        Matrix3{
            data: [
                [1.0, 0.0, x],
                [0.0, 1.0, y],
                [0.0, 0.0, 1.0]
            ]
        }
    }
    
    pub fn scale(x: f64, y: f64) -> Matrix3 {
        Matrix3{
            data: [
                [x,   0.0, 0.0],
                [0.0, y,   0.0],
                [0.0, 0.0, 1.0]
            ]
        }
    }
    
    pub fn rotation(rad: Rad) -> Matrix3 {
        Matrix3{
            data: [
                [rad.val.cos(), -rad.val.sin(), 0.0],
                [rad.val.sin(),  rad.val.cos(), 0.0],
                [0.0,            0.0,           1.0]
            ]
        }
    }
}
impl Default for Matrix3 {
    fn default() -> Self {
        Matrix3{
            data: [
                [1.0, 0.0, 0.0],
                [0.0, 1.0, 0.0],
                [0.0, 0.0, 1.0],
            ]
        }
    }
}
impl Mul for Matrix3 {
    type Output = Self;
    fn mul(self, other: Self) -> Self {
        let mut result = Matrix3::default();
        for i in 0..3 {
            for j in 0..3 {
                result.data[i][j] =
                    self.data[i][0] * other.data[0][j] + 
                    self.data[i][1] * other.data[1][j] +
                    self.data[i][2] * other.data[2][j];
            }
        }
        result
    }
}
impl Mul<f64> for Matrix3 {
    type Output = Self;
    fn mul(self, other: f64) -> Self {
        let mut result = Matrix3::default();
        for i in 0..3 {
            for j in 0..3 {
                result.data[i][j] = other * self.data[i][j];
            }
        }
        result
    }
}