Function rust_3d::algorithms::subdivide::linear
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[src]
pub fn linear<V, MI, MO>(mi: &MI) -> Result<MO> where
MI: IsMesh<V, Face3>,
MO: IsEditableMesh<V, Face3> + Default,
V: IsBuildableND,
Subdivides a mesh linearly by creating four faces for each input face This will not smoothen the input mesh, since new vertices are placed only on existing edges