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use std::cmp::Ordering;
use prelude::*;
use distances_3d::*;
pub fn center<P>(p1: &P, p2: &P) -> Box<P> where
P: IsBuildable3D {
P::new(
p1.x() + (p2.x() - p1.x()) / 2.0,
p1.y() + (p2.y() - p1.y()) / 2.0,
p1.z() + (p2.z() - p1.z()) / 2.0
)
}
pub fn cross<P,U>(first: &P, other: &U) -> Box<U> where
P: Is3D,
U: IsBuildable3D {
let x = first.y() * other.z() - first.z() * other.y();
let y = first.z() * other.x() - first.x() * other.z();
let z = first.x() * other.y() - first.y() * other.x();
U::new(x, y, z)
}
pub fn dimension_compare<P1, P2>(lhs: &P1, rhs: &P2, dim: i8) -> Result<Ordering> where
P1: Is3D,
P2: Is3D {
match dim {
0 => lhs.x().partial_cmp(&rhs.x()).ok_or(ErrorKind::ComparisionFailed),
1 => lhs.y().partial_cmp(&rhs.y()).ok_or(ErrorKind::ComparisionFailed),
2 => lhs.z().partial_cmp(&rhs.z()).ok_or(ErrorKind::ComparisionFailed),
_ => Err(ErrorKind::DimensionsDontMatch)
}
}
pub fn dimension_dist<P1, P2>(lhs: &P1, rhs: &P2, dim: i8) -> Result<f64> where
P1: Is3D,
P2: Is3D {
match dim {
0 => Ok((lhs.x() - rhs.x()).abs()),
1 => Ok((lhs.y() - rhs.y()).abs()),
2 => Ok((lhs.z() - rhs.z()).abs()),
_ => Err(ErrorKind::DimensionsDontMatch)
}
}
pub fn sort_and_limit<'a, PSearch, PFind>(mut pc: &'a mut Vec<PFind>, search: &PSearch, max_size: usize) where
PSearch: Is3D,
PFind: Is3D + Clone {
if pc.len() > max_size {
pc.sort_by(|a, b| sqr_dist_3d(search, a).partial_cmp(&sqr_dist_3d(search, b)).unwrap_or(Ordering::Equal));
let mut result : Vec<PFind>;
result = Vec::new();
for i in pc.iter().take(max_size) {
result.push(i.clone());
}
*pc = result;
}
}
pub fn sort_vec_2d_x<P>(xs: &mut Vec<P>) where
P: Is2D {
xs.sort_by(|a, b|
a.x().partial_cmp(&b.x())
.or_else(|| a.y().partial_cmp(&b.y()))
.unwrap_or(Ordering::Equal));
}
pub fn sort_vec_2d_y<P>(xs: &mut Vec<P>) where
P: Is2D {
xs.sort_by(|a, b|
a.y().partial_cmp(&b.y())
.or_else(|| a.x().partial_cmp(&b.x()))
.unwrap_or(Ordering::Equal));
}
pub fn sort_vec_3d_x<P>(xs: &mut Vec<P>) where
P: Is3D {
xs.sort_by(|a, b|
a.x().partial_cmp(&b.x())
.or_else(|| a.y().partial_cmp(&b.y()))
.or_else(|| a.z().partial_cmp(&b.z()))
.unwrap_or(Ordering::Equal));
}
pub fn sort_vec_3d_y<P>(xs: &mut Vec<P>) where
P: Is3D {
xs.sort_by(|a, b|
a.y().partial_cmp(&b.y())
.or_else(|| a.z().partial_cmp(&b.z()))
.or_else(|| a.x().partial_cmp(&b.x()))
.unwrap_or(Ordering::Equal));
}
pub fn sort_vec_3d_z<P>(xs: &mut Vec<P>) where
P: Is3D {
xs.sort_by(|a, b|
a.z().partial_cmp(&b.z())
.or_else(|| a.x().partial_cmp(&b.x()))
.or_else(|| a.y().partial_cmp(&b.y()))
.unwrap_or(Ordering::Equal));
}
pub fn extrude<P2,P3>(pc2d: &Vec<Box<P2>>, dir: &P3) -> (PointCloud3D<P3>, PointCloud3D<P3>) where
P2: IsTransFormableTo3D,
P3: IsBuildable3D + IsMovable3D + Clone {
let mut pc_3d_a = PointCloud3D::new();
let mut pc_3d_b = PointCloud3D::new();
for p in pc2d {
let p_transformed = p.transform_to_3d::<P3>(0.0);
pc_3d_a.push(p_transformed.clone());
pc_3d_b.push(p_transformed);
}
pc_3d_b.move_by(dir.x(), dir.y(), dir.z());
(pc_3d_a, pc_3d_b)
}
pub fn conn<P>(p_from: &P, p_to: &P) -> P where
P: IsBuildable3D {
*P::new(
p_to.x() - p_from.x(),
p_to.y() - p_from.y(),
p_to.z() - p_from.z()
)
}
pub fn project_point_on_plane<PL,P2,P3,N>(plane: &PL, point: &P3) -> P2 where
PL: IsPlane3D<P3,N>,
P2: IsBuildable2D,
P3: IsBuildable3D + IsTransFormableTo2D,
N: IsNormalized3D {
let relative = conn(&plane.origin(), point);
let mut p2transf = point.transform_to_2d::<P2>();
let mut tmp = Point2D::default();
tmp.set_x(plane.u().dot(&relative));
tmp.set_y(plane.v().dot(&relative));
p2transf.from(tmp);
p2transf
}