Trait rust_3d::traits::IsProjectionToPlane [] [src]

pub trait IsProjectionToPlane<P2, P3, N> where
    P2: Is2D + IsBuildable2D + IsTransFormableTo3D,
    P3: Is3D + IsTransFormableTo2D,
    N: IsNormalized3D
{ fn from_2d<PL>(plane: PL, pc: PointCloud2D<P2>) -> Box<Self>
    where
        PL: IsPlane3D<P3, N>
;
fn from_3d<PL>(plane: PL, pc: PointCloud3D<P3>) -> Box<Self>
    where
        PL: IsPlane3D<P3, N>
;
fn projected_pointcloud_3d_global(&self) -> PointCloud3D<P3>;
fn plane<PL>(&self) -> PL
    where
        PL: IsPlane3D<P3, N>
;
fn projected_pointcloud_2d_local(&self) -> PointCloud2D<P2>;
fn extrude(&self, distance: f64) -> (PointCloud3D<P3>, PointCloud3D<P3>); }

IsProjectionToPlane is a trait used types which can be projected onto and from planes within 3D space

Required Methods

Should create a projection of the given 2d points on the given plane

Should project the given 3d points onto the plane

Should return the projected positions as 3d positions in the global coordinate system

Should the plane which is used for the projection

Should return the projected positions as 2d positions in the plane's coordinate system

Should extrude the projection into 3d space as seperate layers

Implementors