Struct rust_3d::Face3
[−]
[src]
pub struct Face3 { pub a: VId, pub b: VId, pub c: VId, }
Face3, a face defined by 3 indices (e.g. used for Mesh)
Fields
a: VId
b: VId
c: VId
Methods
impl Face3
[src]
Trait Implementations
impl Debug for Face3
[src]
impl PartialEq for Face3
[src]
fn eq(&self, __arg_0: &Face3) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Face3) -> bool
This method tests for !=
.
impl PartialOrd for Face3
[src]
fn partial_cmp(&self, __arg_0: &Face3) -> Option<Ordering>
This method returns an ordering between self
and other
values if one exists. Read more
fn lt(&self, __arg_0: &Face3) -> bool
This method tests less than (for self
and other
) and is used by the <
operator. Read more
fn le(&self, __arg_0: &Face3) -> bool
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
fn gt(&self, __arg_0: &Face3) -> bool
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
fn ge(&self, __arg_0: &Face3) -> bool
This method tests greater than or equal to (for self
and other
) and is used by the >=
operator. Read more
impl Clone for Face3
[src]
fn clone(&self) -> Face3
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Eq for Face3
[src]
impl Ord for Face3
[src]
fn cmp(&self, __arg_0: &Face3) -> Ordering
This method returns an Ordering
between self
and other
. Read more
fn max(self, other: Self) -> Self
ord_max_min
)Compares and returns the maximum of two values. Read more
fn min(self, other: Self) -> Self
ord_max_min
)Compares and returns the minimum of two values. Read more
impl Hash for Face3
[src]
fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl IsTopologyUnit for Face3
[src]
fn n_vids() -> usize
Should return the number of indices a unit is defined with. (e.g. 3 for a tri mesh)
fn get_vid(&self, index: usize) -> Result<VId>
Should return the vertex id of the nth element of this unit. Failure if index out of bounds