[][src]Struct russimp_sys::aiNodeAnim

#[repr(C)]pub struct aiNodeAnim {
    pub mNodeName: aiString,
    pub mNumPositionKeys: c_uint,
    pub mPositionKeys: *mut aiVectorKey,
    pub mNumRotationKeys: c_uint,
    pub mRotationKeys: *mut aiQuatKey,
    pub mNumScalingKeys: c_uint,
    pub mScalingKeys: *mut aiVectorKey,
    pub mPreState: aiAnimBehaviour,
    pub mPostState: aiAnimBehaviour,
}

Fields

mNodeName: aiStringmNumPositionKeys: c_uintmPositionKeys: *mut aiVectorKeymNumRotationKeys: c_uintmRotationKeys: *mut aiQuatKeymNumScalingKeys: c_uintmScalingKeys: *mut aiVectorKeymPreState: aiAnimBehaviourmPostState: aiAnimBehaviour

Trait Implementations

impl Clone for aiNodeAnim[src]

impl Copy for aiNodeAnim[src]

Auto Trait Implementations

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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
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    T: Clone
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type Owned = T

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type Error = <U as TryFrom<T>>::Error

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