[][src]Struct rusoto_mediaconvert::RemixSettings

pub struct RemixSettings {
    pub channel_mapping: Option<ChannelMapping>,
    pub channels_in: Option<i64>,
    pub channels_out: Option<i64>,
}

Use Manual audio remixing (RemixSettings) to adjust audio levels for each audio channel in each output of your job. With audio remixing, you can output more or fewer audio channels than your input audio source provides.

Fields

channel_mapping: Option<ChannelMapping>

Channel mapping (ChannelMapping) contains the group of fields that hold the remixing value for each channel. Units are in dB. Acceptable values are within the range from -60 (mute) through 6. A setting of 0 passes the input channel unchanged to the output channel (no attenuation or amplification).

channels_in: Option<i64>

Specify the number of audio channels from your input that you want to use in your output. With remixing, you might combine or split the data in these channels, so the number of channels in your final output might be different.

channels_out: Option<i64>

Specify the number of channels in this output after remixing. Valid values: 1, 2, 4, 6, 8... 64. (1 and even numbers to 64.)

Trait Implementations

impl Clone for RemixSettings[src]

impl Default for RemixSettings[src]

impl PartialEq<RemixSettings> for RemixSettings[src]

impl Debug for RemixSettings[src]

impl Serialize for RemixSettings[src]

impl<'de> Deserialize<'de> for RemixSettings[src]

Auto Trait Implementations

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