Struct rusoto_gamelift::UpdateGameSessionInput
source · [−]pub struct UpdateGameSessionInput {
pub game_session_id: String,
pub maximum_player_session_count: Option<i64>,
pub name: Option<String>,
pub player_session_creation_policy: Option<String>,
pub protection_policy: Option<String>,
}
Expand description
Represents the input for a request operation.
Fields
game_session_id: String
A unique identifier for the game session to update.
maximum_player_session_count: Option<i64>
The maximum number of players that can be connected simultaneously to the game session.
name: Option<String>
A descriptive label that is associated with a game session. Session names do not need to be unique.
player_session_creation_policy: Option<String>
A policy that determines whether the game session is accepting new players.
protection_policy: Option<String>
Game session protection policy to apply to this game session only.
-
NoProtection -- The game session can be terminated during a scale-down event.
-
FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
Trait Implementations
sourceimpl Clone for UpdateGameSessionInput
impl Clone for UpdateGameSessionInput
sourcefn clone(&self) -> UpdateGameSessionInput
fn clone(&self) -> UpdateGameSessionInput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for UpdateGameSessionInput
impl Debug for UpdateGameSessionInput
sourceimpl Default for UpdateGameSessionInput
impl Default for UpdateGameSessionInput
sourcefn default() -> UpdateGameSessionInput
fn default() -> UpdateGameSessionInput
Returns the “default value” for a type. Read more
sourceimpl PartialEq<UpdateGameSessionInput> for UpdateGameSessionInput
impl PartialEq<UpdateGameSessionInput> for UpdateGameSessionInput
sourcefn eq(&self, other: &UpdateGameSessionInput) -> bool
fn eq(&self, other: &UpdateGameSessionInput) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &UpdateGameSessionInput) -> bool
fn ne(&self, other: &UpdateGameSessionInput) -> bool
This method tests for !=
.
sourceimpl Serialize for UpdateGameSessionInput
impl Serialize for UpdateGameSessionInput
impl StructuralPartialEq for UpdateGameSessionInput
Auto Trait Implementations
impl RefUnwindSafe for UpdateGameSessionInput
impl Send for UpdateGameSessionInput
impl Sync for UpdateGameSessionInput
impl Unpin for UpdateGameSessionInput
impl UnwindSafe for UpdateGameSessionInput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more