pub struct StartGameSessionPlacementOutput {
pub game_session_placement: Option<GameSessionPlacement>,
}
Expand description
Represents the returned data in response to a request operation.
Fields
game_session_placement: Option<GameSessionPlacement>
Object that describes the newly created game session placement. This object includes all the information provided in the request, as well as start/end time stamps and placement status.
Trait Implementations
sourceimpl Clone for StartGameSessionPlacementOutput
impl Clone for StartGameSessionPlacementOutput
sourcefn clone(&self) -> StartGameSessionPlacementOutput
fn clone(&self) -> StartGameSessionPlacementOutput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Default for StartGameSessionPlacementOutput
impl Default for StartGameSessionPlacementOutput
sourcefn default() -> StartGameSessionPlacementOutput
fn default() -> StartGameSessionPlacementOutput
Returns the “default value” for a type. Read more
sourceimpl<'de> Deserialize<'de> for StartGameSessionPlacementOutput
impl<'de> Deserialize<'de> for StartGameSessionPlacementOutput
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl PartialEq<StartGameSessionPlacementOutput> for StartGameSessionPlacementOutput
impl PartialEq<StartGameSessionPlacementOutput> for StartGameSessionPlacementOutput
sourcefn eq(&self, other: &StartGameSessionPlacementOutput) -> bool
fn eq(&self, other: &StartGameSessionPlacementOutput) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &StartGameSessionPlacementOutput) -> bool
fn ne(&self, other: &StartGameSessionPlacementOutput) -> bool
This method tests for !=
.
impl StructuralPartialEq for StartGameSessionPlacementOutput
Auto Trait Implementations
impl RefUnwindSafe for StartGameSessionPlacementOutput
impl Send for StartGameSessionPlacementOutput
impl Sync for StartGameSessionPlacementOutput
impl Unpin for StartGameSessionPlacementOutput
impl UnwindSafe for StartGameSessionPlacementOutput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more