Struct rusoto_gamelift::RegisterGameServerInput
source · [−]pub struct RegisterGameServerInput {
pub connection_info: Option<String>,
pub game_server_data: Option<String>,
pub game_server_group_name: String,
pub game_server_id: String,
pub instance_id: String,
}
Fields
connection_info: Option<String>
Information that is needed to make inbound client connections to the game server. This might include the IP address and port, DNS name, and other information.
game_server_data: Option<String>
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.
game_server_group_name: String
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
game_server_id: String
A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique across all game server groups in your AWS account.
instance_id: String
The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0
.
Trait Implementations
sourceimpl Clone for RegisterGameServerInput
impl Clone for RegisterGameServerInput
sourcefn clone(&self) -> RegisterGameServerInput
fn clone(&self) -> RegisterGameServerInput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for RegisterGameServerInput
impl Debug for RegisterGameServerInput
sourceimpl Default for RegisterGameServerInput
impl Default for RegisterGameServerInput
sourcefn default() -> RegisterGameServerInput
fn default() -> RegisterGameServerInput
Returns the “default value” for a type. Read more
sourceimpl PartialEq<RegisterGameServerInput> for RegisterGameServerInput
impl PartialEq<RegisterGameServerInput> for RegisterGameServerInput
sourcefn eq(&self, other: &RegisterGameServerInput) -> bool
fn eq(&self, other: &RegisterGameServerInput) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &RegisterGameServerInput) -> bool
fn ne(&self, other: &RegisterGameServerInput) -> bool
This method tests for !=
.
sourceimpl Serialize for RegisterGameServerInput
impl Serialize for RegisterGameServerInput
impl StructuralPartialEq for RegisterGameServerInput
Auto Trait Implementations
impl RefUnwindSafe for RegisterGameServerInput
impl Send for RegisterGameServerInput
impl Sync for RegisterGameServerInput
impl Unpin for RegisterGameServerInput
impl UnwindSafe for RegisterGameServerInput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more