Struct rusoto_gamelift::PriorityConfiguration
source · [−]pub struct PriorityConfiguration {
pub location_order: Option<Vec<String>>,
pub priority_order: Option<Vec<String>>,
}
Expand description
Custom prioritization settings for use by a game session queue when placing new game sessions with available game servers. When defined, this configuration replaces the default FleetIQ prioritization process, which is as follows:
-
If player latency data is included in a game session request, destinations and locations are prioritized first based on lowest average latency (1), then on lowest hosting cost (2), then on destination list order (3), and finally on location (alphabetical) (4). This approach ensures that the queue's top priority is to place game sessions where average player latency is lowest, and--if latency is the same--where the hosting cost is less, etc.
-
If player latency data is not included, destinations and locations are prioritized first on destination list order (1), and then on location (alphabetical) (2). This approach ensures that the queue's top priority is to place game sessions on the first destination fleet listed. If that fleet has multiple locations, the game session is placed on the first location (when listed alphabetically).
Changing the priority order will affect how game sessions are placed.
Priority configurations are part of a GameSessionQueue.
Fields
location_order: Option<Vec<String>>
The prioritization order to use for fleet locations, when the PriorityOrder
property includes LOCATION
. Locations are identified by AWS Region codes such as us-west-2
. Each location can only be listed once.
priority_order: Option<Vec<String>>
The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.
-
LATENCY
-- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest. -
COST
-- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue. -
DESTINATION
-- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration. -
LOCATION
-- FleetIQ prioritizes based on the provided order of locations, as defined inLocationOrder
.
Trait Implementations
sourceimpl Clone for PriorityConfiguration
impl Clone for PriorityConfiguration
sourcefn clone(&self) -> PriorityConfiguration
fn clone(&self) -> PriorityConfiguration
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for PriorityConfiguration
impl Debug for PriorityConfiguration
sourceimpl Default for PriorityConfiguration
impl Default for PriorityConfiguration
sourcefn default() -> PriorityConfiguration
fn default() -> PriorityConfiguration
Returns the “default value” for a type. Read more
sourceimpl<'de> Deserialize<'de> for PriorityConfiguration
impl<'de> Deserialize<'de> for PriorityConfiguration
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl PartialEq<PriorityConfiguration> for PriorityConfiguration
impl PartialEq<PriorityConfiguration> for PriorityConfiguration
sourcefn eq(&self, other: &PriorityConfiguration) -> bool
fn eq(&self, other: &PriorityConfiguration) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &PriorityConfiguration) -> bool
fn ne(&self, other: &PriorityConfiguration) -> bool
This method tests for !=
.
sourceimpl Serialize for PriorityConfiguration
impl Serialize for PriorityConfiguration
impl StructuralPartialEq for PriorityConfiguration
Auto Trait Implementations
impl RefUnwindSafe for PriorityConfiguration
impl Send for PriorityConfiguration
impl Sync for PriorityConfiguration
impl Unpin for PriorityConfiguration
impl UnwindSafe for PriorityConfiguration
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more