Struct rusoto_gamelift::PlayerLatency
source · [−]pub struct PlayerLatency {
pub latency_in_milliseconds: Option<f32>,
pub player_id: Option<String>,
pub region_identifier: Option<String>,
}
Expand description
Regional latency information for a player, used when requesting a new game session with StartGameSessionPlacement. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player's latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player.
Fields
latency_in_milliseconds: Option<f32>
Amount of time that represents the time lag experienced by the player when connected to the specified Region.
player_id: Option<String>
A unique identifier for a player associated with the latency data.
region_identifier: Option<String>
Name of the Region that is associated with the latency value.
Trait Implementations
sourceimpl Clone for PlayerLatency
impl Clone for PlayerLatency
sourcefn clone(&self) -> PlayerLatency
fn clone(&self) -> PlayerLatency
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for PlayerLatency
impl Debug for PlayerLatency
sourceimpl Default for PlayerLatency
impl Default for PlayerLatency
sourcefn default() -> PlayerLatency
fn default() -> PlayerLatency
Returns the “default value” for a type. Read more
sourceimpl<'de> Deserialize<'de> for PlayerLatency
impl<'de> Deserialize<'de> for PlayerLatency
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl PartialEq<PlayerLatency> for PlayerLatency
impl PartialEq<PlayerLatency> for PlayerLatency
sourcefn eq(&self, other: &PlayerLatency) -> bool
fn eq(&self, other: &PlayerLatency) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &PlayerLatency) -> bool
fn ne(&self, other: &PlayerLatency) -> bool
This method tests for !=
.
sourceimpl Serialize for PlayerLatency
impl Serialize for PlayerLatency
impl StructuralPartialEq for PlayerLatency
Auto Trait Implementations
impl RefUnwindSafe for PlayerLatency
impl Send for PlayerLatency
impl Sync for PlayerLatency
impl Unpin for PlayerLatency
impl UnwindSafe for PlayerLatency
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more