pub struct ListGameServerGroupsOutput {
pub game_server_groups: Option<Vec<GameServerGroup>>,
pub next_token: Option<String>,
}
Fields
game_server_groups: Option<Vec<GameServerGroup>>
A collection of game server group objects that match the request.
next_token: Option<String>
A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
Trait Implementations
sourceimpl Clone for ListGameServerGroupsOutput
impl Clone for ListGameServerGroupsOutput
sourcefn clone(&self) -> ListGameServerGroupsOutput
fn clone(&self) -> ListGameServerGroupsOutput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for ListGameServerGroupsOutput
impl Debug for ListGameServerGroupsOutput
sourceimpl Default for ListGameServerGroupsOutput
impl Default for ListGameServerGroupsOutput
sourcefn default() -> ListGameServerGroupsOutput
fn default() -> ListGameServerGroupsOutput
Returns the “default value” for a type. Read more
sourceimpl<'de> Deserialize<'de> for ListGameServerGroupsOutput
impl<'de> Deserialize<'de> for ListGameServerGroupsOutput
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl PartialEq<ListGameServerGroupsOutput> for ListGameServerGroupsOutput
impl PartialEq<ListGameServerGroupsOutput> for ListGameServerGroupsOutput
sourcefn eq(&self, other: &ListGameServerGroupsOutput) -> bool
fn eq(&self, other: &ListGameServerGroupsOutput) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &ListGameServerGroupsOutput) -> bool
fn ne(&self, other: &ListGameServerGroupsOutput) -> bool
This method tests for !=
.
impl StructuralPartialEq for ListGameServerGroupsOutput
Auto Trait Implementations
impl RefUnwindSafe for ListGameServerGroupsOutput
impl Send for ListGameServerGroupsOutput
impl Sync for ListGameServerGroupsOutput
impl Unpin for ListGameServerGroupsOutput
impl UnwindSafe for ListGameServerGroupsOutput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more