Struct rusoto_gamelift::GameSessionDetail
source · [−]pub struct GameSessionDetail {
pub game_session: Option<GameSession>,
pub protection_policy: Option<String>,
}
Expand description
A game session's properties plus the protection policy currently in force.
Fields
game_session: Option<GameSession>
Object that describes a game session.
protection_policy: Option<String>
Current status of protection for the game session.
-
NoProtection -- The game session can be terminated during a scale-down event.
-
FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
Trait Implementations
sourceimpl Clone for GameSessionDetail
impl Clone for GameSessionDetail
sourcefn clone(&self) -> GameSessionDetail
fn clone(&self) -> GameSessionDetail
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for GameSessionDetail
impl Debug for GameSessionDetail
sourceimpl Default for GameSessionDetail
impl Default for GameSessionDetail
sourcefn default() -> GameSessionDetail
fn default() -> GameSessionDetail
Returns the “default value” for a type. Read more
sourceimpl<'de> Deserialize<'de> for GameSessionDetail
impl<'de> Deserialize<'de> for GameSessionDetail
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl PartialEq<GameSessionDetail> for GameSessionDetail
impl PartialEq<GameSessionDetail> for GameSessionDetail
sourcefn eq(&self, other: &GameSessionDetail) -> bool
fn eq(&self, other: &GameSessionDetail) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &GameSessionDetail) -> bool
fn ne(&self, other: &GameSessionDetail) -> bool
This method tests for !=
.
impl StructuralPartialEq for GameSessionDetail
Auto Trait Implementations
impl RefUnwindSafe for GameSessionDetail
impl Send for GameSessionDetail
impl Sync for GameSessionDetail
impl Unpin for GameSessionDetail
impl UnwindSafe for GameSessionDetail
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more