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pub struct GameSessionConnectionInfo {
    pub dns_name: Option<String>,
    pub game_session_arn: Option<String>,
    pub ip_address: Option<String>,
    pub matched_player_sessions: Option<Vec<MatchedPlayerSession>>,
    pub port: Option<i64>,
}
Expand description

Connection information for a new game session that is created in response to a StartMatchmaking request. Once a match is made, the FlexMatch engine creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the MatchmakingTicket, which can be retrieved by calling DescribeMatchmaking.

Fields

dns_name: Option<String>

The DNS identifier assigned to the instance that is running the game session. Values have the following format:

  • TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.

  • Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

game_session_arn: Option<String>

A unique identifier for the game session. Use the game session ID.

ip_address: Option<String>

The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.

matched_player_sessions: Option<Vec<MatchedPlayerSession>>

A collection of player session IDs, one for each player ID that was included in the original matchmaking request.

port: Option<i64>

The port number for the game session. To connect to a GameLift game server, an app needs both the IP address and port number.

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