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pub struct EC2InstanceCounts {
    pub active: Option<i64>,
    pub desired: Option<i64>,
    pub idle: Option<i64>,
    pub maximum: Option<i64>,
    pub minimum: Option<i64>,
    pub pending: Option<i64>,
    pub terminating: Option<i64>,
}
Expand description

Resource capacity settings. Fleet capacity is measured in EC2 instances. Pending and terminating counts are non-zero when the fleet capacity is adjusting to a scaling event or if access to resources is temporarily affected.

EC2 instance counts are part of FleetCapacity.

Fields

active: Option<i64>

Actual number of instances that are ready to host game sessions.

desired: Option<i64>

Ideal number of active instances. GameLift will always try to maintain the desired number of instances. Capacity is scaled up or down by changing the desired instances.

idle: Option<i64>

Number of active instances that are not currently hosting a game session.

maximum: Option<i64>

The maximum instance count value allowed.

minimum: Option<i64>

The minimum instance count value allowed.

pending: Option<i64>

Number of instances that are starting but not yet active.

terminating: Option<i64>

Number of instances that are no longer active but haven't yet been terminated.

Trait Implementations

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