pub struct DescribeGameSessionDetailsInput {
pub alias_id: Option<String>,
pub fleet_id: Option<String>,
pub game_session_id: Option<String>,
pub limit: Option<i64>,
pub location: Option<String>,
pub next_token: Option<String>,
pub status_filter: Option<String>,
}
Expand description
Represents the input for a request operation.
Fields
alias_id: Option<String>
A unique identifier for the alias associated with the fleet to retrieve all game sessions for. You can use either the alias ID or ARN value.
fleet_id: Option<String>
A unique identifier for the fleet to retrieve all game sessions active on the fleet. You can use either the fleet ID or ARN value.
game_session_id: Option<String>
A unique identifier for the game session to retrieve.
limit: Option<i64>
The maximum number of results to return. Use this parameter with NextToken
to get results as a set of sequential pages.
location: Option<String>
A fleet location to get game sessions for. You can specify a fleet's home Region or a remote location. Use the AWS Region code format, such as us-west-2
.
next_token: Option<String>
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
status_filter: Option<String>
Game session status to filter results on. Possible game session statuses include ACTIVE
, TERMINATED
, ACTIVATING
and TERMINATING
(the last two are transitory).
Trait Implementations
sourceimpl Clone for DescribeGameSessionDetailsInput
impl Clone for DescribeGameSessionDetailsInput
sourcefn clone(&self) -> DescribeGameSessionDetailsInput
fn clone(&self) -> DescribeGameSessionDetailsInput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Default for DescribeGameSessionDetailsInput
impl Default for DescribeGameSessionDetailsInput
sourcefn default() -> DescribeGameSessionDetailsInput
fn default() -> DescribeGameSessionDetailsInput
Returns the “default value” for a type. Read more
sourceimpl PartialEq<DescribeGameSessionDetailsInput> for DescribeGameSessionDetailsInput
impl PartialEq<DescribeGameSessionDetailsInput> for DescribeGameSessionDetailsInput
sourcefn eq(&self, other: &DescribeGameSessionDetailsInput) -> bool
fn eq(&self, other: &DescribeGameSessionDetailsInput) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &DescribeGameSessionDetailsInput) -> bool
fn ne(&self, other: &DescribeGameSessionDetailsInput) -> bool
This method tests for !=
.
impl StructuralPartialEq for DescribeGameSessionDetailsInput
Auto Trait Implementations
impl RefUnwindSafe for DescribeGameSessionDetailsInput
impl Send for DescribeGameSessionDetailsInput
impl Sync for DescribeGameSessionDetailsInput
impl Unpin for DescribeGameSessionDetailsInput
impl UnwindSafe for DescribeGameSessionDetailsInput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more