pub struct DeleteGameServerGroupInput {
pub delete_option: Option<String>,
pub game_server_group_name: String,
}
Fields
delete_option: Option<String>
The type of delete to perform. Options include the following:
-
SAFEDELETE
– (default) Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are inUTILIZED
status. -
FORCEDELETE
– Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group. -
RETAIN
– Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
game_server_group_name: String
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
Trait Implementations
sourceimpl Clone for DeleteGameServerGroupInput
impl Clone for DeleteGameServerGroupInput
sourcefn clone(&self) -> DeleteGameServerGroupInput
fn clone(&self) -> DeleteGameServerGroupInput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for DeleteGameServerGroupInput
impl Debug for DeleteGameServerGroupInput
sourceimpl Default for DeleteGameServerGroupInput
impl Default for DeleteGameServerGroupInput
sourcefn default() -> DeleteGameServerGroupInput
fn default() -> DeleteGameServerGroupInput
Returns the “default value” for a type. Read more
sourceimpl PartialEq<DeleteGameServerGroupInput> for DeleteGameServerGroupInput
impl PartialEq<DeleteGameServerGroupInput> for DeleteGameServerGroupInput
sourcefn eq(&self, other: &DeleteGameServerGroupInput) -> bool
fn eq(&self, other: &DeleteGameServerGroupInput) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &DeleteGameServerGroupInput) -> bool
fn ne(&self, other: &DeleteGameServerGroupInput) -> bool
This method tests for !=
.
impl StructuralPartialEq for DeleteGameServerGroupInput
Auto Trait Implementations
impl RefUnwindSafe for DeleteGameServerGroupInput
impl Send for DeleteGameServerGroupInput
impl Sync for DeleteGameServerGroupInput
impl Unpin for DeleteGameServerGroupInput
impl UnwindSafe for DeleteGameServerGroupInput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more