pub struct CreateGameSessionQueueOutput {
pub game_session_queue: Option<GameSessionQueue>,
}
Expand description
Represents the returned data in response to a request operation.
Fields
game_session_queue: Option<GameSessionQueue>
An object that describes the newly created game session queue.
Trait Implementations
sourceimpl Clone for CreateGameSessionQueueOutput
impl Clone for CreateGameSessionQueueOutput
sourcefn clone(&self) -> CreateGameSessionQueueOutput
fn clone(&self) -> CreateGameSessionQueueOutput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for CreateGameSessionQueueOutput
impl Debug for CreateGameSessionQueueOutput
sourceimpl Default for CreateGameSessionQueueOutput
impl Default for CreateGameSessionQueueOutput
sourcefn default() -> CreateGameSessionQueueOutput
fn default() -> CreateGameSessionQueueOutput
Returns the “default value” for a type. Read more
sourceimpl<'de> Deserialize<'de> for CreateGameSessionQueueOutput
impl<'de> Deserialize<'de> for CreateGameSessionQueueOutput
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl PartialEq<CreateGameSessionQueueOutput> for CreateGameSessionQueueOutput
impl PartialEq<CreateGameSessionQueueOutput> for CreateGameSessionQueueOutput
sourcefn eq(&self, other: &CreateGameSessionQueueOutput) -> bool
fn eq(&self, other: &CreateGameSessionQueueOutput) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &CreateGameSessionQueueOutput) -> bool
fn ne(&self, other: &CreateGameSessionQueueOutput) -> bool
This method tests for !=
.
impl StructuralPartialEq for CreateGameSessionQueueOutput
Auto Trait Implementations
impl RefUnwindSafe for CreateGameSessionQueueOutput
impl Send for CreateGameSessionQueueOutput
impl Sync for CreateGameSessionQueueOutput
impl Unpin for CreateGameSessionQueueOutput
impl UnwindSafe for CreateGameSessionQueueOutput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more