Struct rusoto_gamelift::CreateBuildInput
source · [−]pub struct CreateBuildInput {
pub name: Option<String>,
pub operating_system: Option<String>,
pub storage_location: Option<S3Location>,
pub tags: Option<Vec<Tag>>,
pub version: Option<String>,
}
Expand description
Represents the input for a request operation.
Fields
name: Option<String>
A descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.
operating_system: Option<String>
The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.
storage_location: Option<S3Location>
Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
version: Option<String>
Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.
Trait Implementations
sourceimpl Clone for CreateBuildInput
impl Clone for CreateBuildInput
sourcefn clone(&self) -> CreateBuildInput
fn clone(&self) -> CreateBuildInput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for CreateBuildInput
impl Debug for CreateBuildInput
sourceimpl Default for CreateBuildInput
impl Default for CreateBuildInput
sourcefn default() -> CreateBuildInput
fn default() -> CreateBuildInput
Returns the “default value” for a type. Read more
sourceimpl PartialEq<CreateBuildInput> for CreateBuildInput
impl PartialEq<CreateBuildInput> for CreateBuildInput
sourcefn eq(&self, other: &CreateBuildInput) -> bool
fn eq(&self, other: &CreateBuildInput) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &CreateBuildInput) -> bool
fn ne(&self, other: &CreateBuildInput) -> bool
This method tests for !=
.
sourceimpl Serialize for CreateBuildInput
impl Serialize for CreateBuildInput
impl StructuralPartialEq for CreateBuildInput
Auto Trait Implementations
impl RefUnwindSafe for CreateBuildInput
impl Send for CreateBuildInput
impl Sync for CreateBuildInput
impl Unpin for CreateBuildInput
impl UnwindSafe for CreateBuildInput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more