Struct rusoto_gamelift::Build
source · [−]pub struct Build {
pub build_arn: Option<String>,
pub build_id: Option<String>,
pub creation_time: Option<f64>,
pub name: Option<String>,
pub operating_system: Option<String>,
pub size_on_disk: Option<i64>,
pub status: Option<String>,
pub version: Option<String>,
}
Expand description
Properties describing a custom game build.
Related actions
CreateBuild | ListBuilds | DescribeBuild | UpdateBuild | DeleteBuild | All APIs by task
Fields
build_arn: Option<String>
The Amazon Resource Name (ARN) that is assigned to a GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. In a GameLift build ARN, the resource ID matches the BuildId value.
build_id: Option<String>
A unique identifier for the build.
creation_time: Option<f64>
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
name: Option<String>
A descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.
operating_system: Option<String>
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
size_on_disk: Option<i64>
File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED
, this value is 0.
status: Option<String>
Current status of the build.
Possible build statuses include the following:
-
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
-
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
-
FAILED -- The game build upload failed. You cannot create new fleets for this build.
version: Option<String>
Version information that is associated with a build or script. Version strings do not need to be unique. This value can be set using CreateBuild or UpdateBuild.
Trait Implementations
sourceimpl<'de> Deserialize<'de> for Build
impl<'de> Deserialize<'de> for Build
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Build
Auto Trait Implementations
impl RefUnwindSafe for Build
impl Send for Build
impl Sync for Build
impl Unpin for Build
impl UnwindSafe for Build
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more