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pub struct Build {
    pub build_arn: Option<String>,
    pub build_id: Option<String>,
    pub creation_time: Option<f64>,
    pub name: Option<String>,
    pub operating_system: Option<String>,
    pub size_on_disk: Option<i64>,
    pub status: Option<String>,
    pub version: Option<String>,
}
Expand description

Properties describing a custom game build.

Related actions

CreateBuild | ListBuilds | DescribeBuild | UpdateBuild | DeleteBuild | All APIs by task

Fields

build_arn: Option<String>

The Amazon Resource Name (ARN) that is assigned to a GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift build ARN, the resource ID matches the BuildId value.

build_id: Option<String>

A unique identifier for the build.

creation_time: Option<f64>

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

name: Option<String>

A descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.

operating_system: Option<String>

Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.

size_on_disk: Option<i64>

File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED, this value is 0.

status: Option<String>

Current status of the build.

Possible build statuses include the following:

  • INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.

  • READY -- The game build has been successfully uploaded. You can now create new fleets for this build.

  • FAILED -- The game build upload failed. You cannot create new fleets for this build.

version: Option<String>

Version information that is associated with a build or script. Version strings do not need to be unique. This value can be set using CreateBuild or UpdateBuild.

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