pub enum RegisterGameServerError {
Conflict(String),
InternalService(String),
InvalidRequest(String),
LimitExceeded(String),
Unauthorized(String),
}
Expand description
Errors returned by RegisterGameServer
Variants
Conflict(String)
The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.
InternalService(String)
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
InvalidRequest(String)
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
LimitExceeded(String)
The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
Unauthorized(String)
The client failed authentication. Clients should not retry such requests.
Implementations
sourceimpl RegisterGameServerError
impl RegisterGameServerError
pub fn from_response(
res: BufferedHttpResponse
) -> RusotoError<RegisterGameServerError>
Trait Implementations
sourceimpl Debug for RegisterGameServerError
impl Debug for RegisterGameServerError
sourceimpl Display for RegisterGameServerError
impl Display for RegisterGameServerError
sourceimpl Error for RegisterGameServerError
impl Error for RegisterGameServerError
1.30.0 · sourcefn source(&self) -> Option<&(dyn Error + 'static)>
fn source(&self) -> Option<&(dyn Error + 'static)>
The lower-level source of this error, if any. Read more
sourcefn backtrace(&self) -> Option<&Backtrace>
fn backtrace(&self) -> Option<&Backtrace>
backtrace
)Returns a stack backtrace, if available, of where this error occurred. Read more
1.0.0 · sourcefn description(&self) -> &str
fn description(&self) -> &str
use the Display impl or to_string()
sourceimpl PartialEq<RegisterGameServerError> for RegisterGameServerError
impl PartialEq<RegisterGameServerError> for RegisterGameServerError
sourcefn eq(&self, other: &RegisterGameServerError) -> bool
fn eq(&self, other: &RegisterGameServerError) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &RegisterGameServerError) -> bool
fn ne(&self, other: &RegisterGameServerError) -> bool
This method tests for !=
.
impl StructuralPartialEq for RegisterGameServerError
Auto Trait Implementations
impl RefUnwindSafe for RegisterGameServerError
impl Send for RegisterGameServerError
impl Sync for RegisterGameServerError
impl Unpin for RegisterGameServerError
impl UnwindSafe for RegisterGameServerError
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more