[][src]Struct rusoto_gamelift::StartMatchBackfillInput

pub struct StartMatchBackfillInput {
    pub configuration_name: String,
    pub game_session_arn: String,
    pub players: Vec<Player>,
    pub ticket_id: Option<String>,
}

Represents the input for a request action.

Fields

configuration_name: String

Name of the matchmaker to use for this request. You can use either the configuration name or ARN value. The ARN of the matchmaker that was used with the original game session is listed in the GameSession object, MatchmakerData property.

game_session_arn: String

Amazon Resource Name (ARN) that is assigned to a game session and uniquely identifies it. This is the same as the game session ID.

players: Vec<Player>

Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.

  • PlayerID, PlayerAttributes, Team -\- This information is maintained in the GameSession object, MatchmakerData property, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data.

  • LatencyInMs -\- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.

ticket_id: Option<String>

A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results.

Trait Implementations

impl Clone for StartMatchBackfillInput[src]

impl Debug for StartMatchBackfillInput[src]

impl Default for StartMatchBackfillInput[src]

impl PartialEq<StartMatchBackfillInput> for StartMatchBackfillInput[src]

impl Serialize for StartMatchBackfillInput[src]

impl StructuralPartialEq for StartMatchBackfillInput[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> Sealed<T> for T where
    T: ?Sized

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.