[][src]Struct rusoto_gamelift::DeleteGameSessionQueueInput

pub struct DeleteGameSessionQueueInput {
    pub name: String,
}

Represents the input for a request action.

Fields

name: String

A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.

Trait Implementations

impl Clone for DeleteGameSessionQueueInput[src]

impl Debug for DeleteGameSessionQueueInput[src]

impl Default for DeleteGameSessionQueueInput[src]

impl PartialEq<DeleteGameSessionQueueInput> for DeleteGameSessionQueueInput[src]

impl Serialize for DeleteGameSessionQueueInput[src]

impl StructuralPartialEq for DeleteGameSessionQueueInput[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> Sealed<T> for T where
    T: ?Sized

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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