[−][src]Struct rusoto_gamelift::DeleteGameSessionQueueInput
Represents the input for a request action.
Fields
name: String
A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.
Trait Implementations
impl Clone for DeleteGameSessionQueueInput
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fn clone(&self) -> DeleteGameSessionQueueInput
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fn clone_from(&mut self, source: &Self)
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impl Debug for DeleteGameSessionQueueInput
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impl Default for DeleteGameSessionQueueInput
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impl PartialEq<DeleteGameSessionQueueInput> for DeleteGameSessionQueueInput
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fn eq(&self, other: &DeleteGameSessionQueueInput) -> bool
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fn ne(&self, other: &DeleteGameSessionQueueInput) -> bool
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impl Serialize for DeleteGameSessionQueueInput
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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
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__S: Serializer,
impl StructuralPartialEq for DeleteGameSessionQueueInput
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Auto Trait Implementations
impl RefUnwindSafe for DeleteGameSessionQueueInput
impl Send for DeleteGameSessionQueueInput
impl Sync for DeleteGameSessionQueueInput
impl Unpin for DeleteGameSessionQueueInput
impl UnwindSafe for DeleteGameSessionQueueInput
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> Sealed<T> for T where
T: ?Sized,
T: ?Sized,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,