[][src]Struct rusoto_gamelift::CreateMatchmakingRuleSetInput

pub struct CreateMatchmakingRuleSetInput {
    pub name: String,
    pub rule_set_body: String,
    pub tags: Option<Vec<Tag>>,
}

Represents the input for a request action.

Fields

name: String

A unique identifier for a matchmaking rule set. A matchmaking configuration identifies the rule set it uses by this name value. Note that the rule set name is different from the optional name field in the rule set body.

rule_set_body: String

A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most elements support a description field.

tags: Option<Vec<Tag>>

A list of labels to assign to the new matchmaking rule set resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Trait Implementations

impl Clone for CreateMatchmakingRuleSetInput[src]

impl Debug for CreateMatchmakingRuleSetInput[src]

impl Default for CreateMatchmakingRuleSetInput[src]

impl PartialEq<CreateMatchmakingRuleSetInput> for CreateMatchmakingRuleSetInput[src]

impl Serialize for CreateMatchmakingRuleSetInput[src]

impl StructuralPartialEq for CreateMatchmakingRuleSetInput[src]

Auto Trait Implementations

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type Owned = T

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type Error = Infallible

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