[][src]Struct rusoto_gamelift::AwsCredentials

pub struct AwsCredentials {
    pub access_key_id: Option<String>,
    pub secret_access_key: Option<String>,
    pub session_token: Option<String>,
}

Temporary access credentials used for uploading game build files to Amazon GameLift. They are valid for a limited time. If they expire before you upload your game build, get a new set by calling RequestUploadCredentials.

Fields

access_key_id: Option<String>

Temporary key allowing access to the Amazon GameLift S3 account.

secret_access_key: Option<String>

Temporary secret key allowing access to the Amazon GameLift S3 account.

session_token: Option<String>

Token used to associate a specific build ID with the files uploaded using these credentials.

Trait Implementations

impl Clone for AwsCredentials[src]

impl Default for AwsCredentials[src]

impl PartialEq<AwsCredentials> for AwsCredentials[src]

impl Debug for AwsCredentials[src]

impl<'de> Deserialize<'de> for AwsCredentials[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,