[−][src]Struct rusoto_gamelift::ResourceCreationLimitPolicy
Policy that limits the number of game sessions a player can create on the same fleet. This optional policy gives game owners control over how players can consume available game server resources. A resource creation policy makes the following statement: "An individual player can create a maximum number of new game sessions within a specified time period".
The policy is evaluated when a player tries to create a new game session. For example, with a policy of 10 new game sessions and a time period of 60 minutes, on receiving a CreateGameSession
request, Amazon GameLift checks that the player (identified by CreatorId
) has created fewer than 10 game sessions in the past 60 minutes.
Fields
new_game_sessions_per_creator: Option<i64>
Maximum number of game sessions that an individual can create during the policy period.
policy_period_in_minutes: Option<i64>
Time span used in evaluating the resource creation limit policy.
Trait Implementations
impl Clone for ResourceCreationLimitPolicy
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fn clone(&self) -> ResourceCreationLimitPolicy
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fn clone_from(&mut self, source: &Self)
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impl Default for ResourceCreationLimitPolicy
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impl PartialEq<ResourceCreationLimitPolicy> for ResourceCreationLimitPolicy
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fn eq(&self, other: &ResourceCreationLimitPolicy) -> bool
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fn ne(&self, other: &ResourceCreationLimitPolicy) -> bool
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impl Debug for ResourceCreationLimitPolicy
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impl Serialize for ResourceCreationLimitPolicy
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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
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__S: Serializer,
impl<'de> Deserialize<'de> for ResourceCreationLimitPolicy
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
Auto Trait Implementations
impl Send for ResourceCreationLimitPolicy
impl Sync for ResourceCreationLimitPolicy
impl Unpin for ResourceCreationLimitPolicy
impl UnwindSafe for ResourceCreationLimitPolicy
impl RefUnwindSafe for ResourceCreationLimitPolicy
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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T: Deserialize<'de>,
impl<T> Same<T> for T
type Output = T
Should always be Self