[][src]Struct rusoto_gamelift::CreatePlayerSessionsInput

pub struct CreatePlayerSessionsInput {
    pub game_session_id: String,
    pub player_data_map: Option<HashMap<String, String>>,
    pub player_ids: Vec<String>,
}

Represents the input for a request action.

Fields

game_session_id: String

Unique identifier for the game session to add players to.

player_data_map: Option<HashMap<String, String>>

Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Player data strings for player IDs not included in the PlayerIds parameter are ignored.

player_ids: Vec<String>

List of unique identifiers for the players to be added.

Trait Implementations

impl Clone for CreatePlayerSessionsInput[src]

impl Default for CreatePlayerSessionsInput[src]

impl PartialEq<CreatePlayerSessionsInput> for CreatePlayerSessionsInput[src]

impl Debug for CreatePlayerSessionsInput[src]

impl Serialize for CreatePlayerSessionsInput[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self