[][src]Struct rusoto_gamelift::UpdateGameSessionInput

pub struct UpdateGameSessionInput {
    pub game_session_id: String,
    pub maximum_player_session_count: Option<i64>,
    pub name: Option<String>,
    pub player_session_creation_policy: Option<String>,
    pub protection_policy: Option<String>,

Represents the input for a request action.


game_session_id: String

Unique identifier for the game session to update.

maximum_player_session_count: Option<i64>

Maximum number of players that can be connected simultaneously to the game session.

name: Option<String>

Descriptive label that is associated with a game session. Session names do not need to be unique.

player_session_creation_policy: Option<String>

Policy determining whether or not the game session accepts new players.

protection_policy: Option<String>

Game session protection policy to apply to this game session only.

  • NoProtection -- The game session can be terminated during a scale-down event.

  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

Trait Implementations

impl PartialEq<UpdateGameSessionInput> for UpdateGameSessionInput[src]

impl Default for UpdateGameSessionInput[src]

impl Clone for UpdateGameSessionInput[src]

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

impl Debug for UpdateGameSessionInput[src]

impl Serialize for UpdateGameSessionInput[src]

Auto Trait Implementations

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