[][src]Struct rusoto_gamelift::StartGameSessionPlacementOutput

pub struct StartGameSessionPlacementOutput {
    pub game_session_placement: Option<GameSessionPlacement>,

Represents the returned data in response to a request action.


game_session_placement: Option<GameSessionPlacement>

Object that describes the newly created game session placement. This object includes all the information provided in the request, as well as start/end time stamps and placement status.

Trait Implementations

impl PartialEq<StartGameSessionPlacementOutput> for StartGameSessionPlacementOutput[src]

impl Default for StartGameSessionPlacementOutput[src]

impl Clone for StartGameSessionPlacementOutput[src]

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

impl Debug for StartGameSessionPlacementOutput[src]

impl<'de> Deserialize<'de> for StartGameSessionPlacementOutput[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 

impl<T> ToOwned for T where
    T: Clone

type Owned = T

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized

impl<T> BorrowMut for T where
    T: ?Sized

impl<T, U> TryInto for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 

impl<T> Erased for T

impl<T> Same for T

type Output = T

Should always be Self