[][src]Struct rusoto_gamelift::ResourceCreationLimitPolicy

pub struct ResourceCreationLimitPolicy {
    pub new_game_sessions_per_creator: Option<i64>,
    pub policy_period_in_minutes: Option<i64>,

Policy that limits the number of game sessions a player can create on the same fleet. This optional policy gives game owners control over how players can consume available game server resources. A resource creation policy makes the following statement: "An individual player can create a maximum number of new game sessions within a specified time period".

The policy is evaluated when a player tries to create a new game session. For example, with a policy of 10 new game sessions and a time period of 60 minutes, on receiving a CreateGameSession request, Amazon GameLift checks that the player (identified by CreatorId) has created fewer than 10 game sessions in the past 60 minutes.


new_game_sessions_per_creator: Option<i64>

Maximum number of game sessions that an individual can create during the policy period.

policy_period_in_minutes: Option<i64>

Time span used in evaluating the resource creation limit policy.

Trait Implementations

impl PartialEq<ResourceCreationLimitPolicy> for ResourceCreationLimitPolicy[src]

impl Default for ResourceCreationLimitPolicy[src]

impl Clone for ResourceCreationLimitPolicy[src]

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

impl Debug for ResourceCreationLimitPolicy[src]

impl<'de> Deserialize<'de> for ResourceCreationLimitPolicy[src]

impl Serialize for ResourceCreationLimitPolicy[src]

Auto Trait Implementations

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