[][src]Struct rusoto_gamelift::GameSessionQueueDestination

pub struct GameSessionQueueDestination {
    pub destination_arn: Option<String>,

Fleet designated in a game session queue. Requests for new game sessions in the queue are fulfilled by starting a new game session on any destination configured for a queue.


destination_arn: Option<String>

Amazon Resource Name (ARN) assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a region name, provide a unique identifier across all regions.

Trait Implementations

impl PartialEq<GameSessionQueueDestination> for GameSessionQueueDestination[src]

impl Default for GameSessionQueueDestination[src]

impl Clone for GameSessionQueueDestination[src]

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

impl Debug for GameSessionQueueDestination[src]

impl<'de> Deserialize<'de> for GameSessionQueueDestination[src]

impl Serialize for GameSessionQueueDestination[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 

impl<T> ToOwned for T where
    T: Clone

type Owned = T

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

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    T: ?Sized

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    T: ?Sized

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    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized

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Should always be Self