[][src]Struct rusoto_gamelift::GameSessionDetail

pub struct GameSessionDetail {
    pub game_session: Option<GameSession>,
    pub protection_policy: Option<String>,

A game session's properties plus the protection policy currently in force.


game_session: Option<GameSession>

Object that describes a game session.

protection_policy: Option<String>

Current status of protection for the game session.

  • NoProtection -- The game session can be terminated during a scale-down event.

  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

Trait Implementations

impl PartialEq<GameSessionDetail> for GameSessionDetail[src]

impl Default for GameSessionDetail[src]

impl Clone for GameSessionDetail[src]

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

impl Debug for GameSessionDetail[src]

impl<'de> Deserialize<'de> for GameSessionDetail[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 

impl<T> ToOwned for T where
    T: Clone

type Owned = T

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized

impl<T> BorrowMut for T where
    T: ?Sized

impl<T, U> TryInto for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 

impl<T> Erased for T

impl<T> Same for T

type Output = T

Should always be Self