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Amazon GameLift is a managed service for developers who need a scalable, dedicated server solution for their multiplayer games. Use Amazon GameLift for these tasks: (1) set up computing resources and deploy your game servers, (2) run game sessions and get players into games, (3) automatically scale your resources to meet player demand and manage costs, and (4) track in-depth metrics on game server performance and player usage.
The Amazon GameLift service API includes two important function sets:
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Manage game sessions and player access -- Retrieve information on available game sessions; create new game sessions; send player requests to join a game session.
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Configure and manage game server resources -- Manage builds, fleets, queues, and aliases; set auto-scaling policies; retrieve logs and metrics.
This reference guide describes the low-level service API for Amazon GameLift. You can use the API functionality with these tools:
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The Amazon Web Services software development kit (AWS SDK) is available in multiple languages including C++ and C#. Use the SDK to access the API programmatically from an application, such as a game client.
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The AWS command-line interface (CLI) tool is primarily useful for handling administrative actions, such as setting up and managing Amazon GameLift settings and resources. You can use the AWS CLI to manage all of your AWS services.
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The AWS Management Console for Amazon GameLift provides a web interface to manage your Amazon GameLift settings and resources. The console includes a dashboard for tracking key resources, including builds and fleets, and displays usage and performance metrics for your games as customizable graphs.
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Amazon GameLift Local is a tool for testing your game's integration with Amazon GameLift before deploying it on the service. This tools supports a subset of key API actions, which can be called from either the AWS CLI or programmatically. See Testing an Integration.
Learn more
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Developer Guide -- Read about Amazon GameLift features and how to use them.
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Tutorials -- Get started fast with walkthroughs and sample projects.
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GameDev Blog -- Stay up to date with new features and techniques.
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GameDev Forums -- Connect with the GameDev community.
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Release notes and document history -- Stay current with updates to the Amazon GameLift service, SDKs, and documentation.
API SUMMARY
This list offers a functional overview of the Amazon GameLift service API.
Managing Games and Players
Use these actions to start new game sessions, find existing game sessions, track game session status and other information, and enable player access to game sessions.
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Discover existing game sessions
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SearchGameSessions -- Retrieve all available game sessions or search for game sessions that match a set of criteria.
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Start new game sessions
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Start new games with Queues to find the best available hosting resources across multiple regions, minimize player latency, and balance game session activity for efficiency and cost effectiveness.
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StartGameSessionPlacement -- Request a new game session placement and add one or more players to it.
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DescribeGameSessionPlacement -- Get details on a placement request, including status.
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StopGameSessionPlacement -- Cancel a placement request.
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CreateGameSession -- Start a new game session on a specific fleet. Available in Amazon GameLift Local.
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Match players to game sessions with FlexMatch matchmaking
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StartMatchmaking -- Request matchmaking for one players or a group who want to play together.
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StartMatchBackfill - Request additional player matches to fill empty slots in an existing game session.
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DescribeMatchmaking -- Get details on a matchmaking request, including status.
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AcceptMatch -- Register that a player accepts a proposed match, for matches that require player acceptance.
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StopMatchmaking -- Cancel a matchmaking request.
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Manage game session data
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DescribeGameSessions -- Retrieve metadata for one or more game sessions, including length of time active and current player count. Available in Amazon GameLift Local.
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DescribeGameSessionDetails -- Retrieve metadata and the game session protection setting for one or more game sessions.
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UpdateGameSession -- Change game session settings, such as maximum player count and join policy.
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GetGameSessionLogUrl -- Get the location of saved logs for a game session.
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Manage player sessions
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CreatePlayerSession -- Send a request for a player to join a game session. Available in Amazon GameLift Local.
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CreatePlayerSessions -- Send a request for multiple players to join a game session. Available in Amazon GameLift Local.
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DescribePlayerSessions -- Get details on player activity, including status, playing time, and player data. Available in Amazon GameLift Local.
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Setting Up and Managing Game Servers
When setting up Amazon GameLift resources for your game, you first create a game build and upload it to Amazon GameLift. You can then use these actions to configure and manage a fleet of resources to run your game servers, scale capacity to meet player demand, access performance and utilization metrics, and more.
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Manage game builds
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CreateBuild -- Create a new build using files stored in an Amazon S3 bucket. To create a build and upload files from a local path, use the AWS CLI command
upload-build
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ListBuilds -- Get a list of all builds uploaded to a Amazon GameLift region.
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DescribeBuild -- Retrieve information associated with a build.
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UpdateBuild -- Change build metadata, including build name and version.
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DeleteBuild -- Remove a build from Amazon GameLift.
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Manage fleets
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CreateFleet -- Configure and activate a new fleet to run a build's game servers.
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ListFleets -- Get a list of all fleet IDs in a Amazon GameLift region (all statuses).
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DeleteFleet -- Terminate a fleet that is no longer running game servers or hosting players.
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View / update fleet configurations.
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DescribeFleetAttributes / UpdateFleetAttributes -- View or change a fleet's metadata and settings for game session protection and resource creation limits.
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DescribeFleetPortSettings / UpdateFleetPortSettings -- View or change the inbound permissions (IP address and port setting ranges) allowed for a fleet.
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DescribeRuntimeConfiguration / UpdateRuntimeConfiguration -- View or change what server processes (and how many) to run on each instance in a fleet.
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Control fleet capacity
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DescribeEC2InstanceLimits -- Retrieve maximum number of instances allowed for the current AWS account and the current usage level.
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DescribeFleetCapacity / UpdateFleetCapacity -- Retrieve the capacity settings and the current number of instances in a fleet; adjust fleet capacity settings to scale up or down.
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Autoscale -- Manage auto-scaling rules and apply them to a fleet.
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PutScalingPolicy -- Create a new auto-scaling policy, or update an existing one.
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DescribeScalingPolicies -- Retrieve an existing auto-scaling policy.
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DeleteScalingPolicy -- Delete an auto-scaling policy and stop it from affecting a fleet's capacity.
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StartFleetActions -- Restart a fleet's auto-scaling policies.
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StopFleetActions -- Suspend a fleet's auto-scaling policies.
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Manage VPC peering connections for fleets
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CreateVpcPeeringAuthorization -- Authorize a peering connection to one of your VPCs.
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DescribeVpcPeeringAuthorizations -- Retrieve valid peering connection authorizations.
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DeleteVpcPeeringAuthorization -- Delete a peering connection authorization.
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CreateVpcPeeringConnection -- Establish a peering connection between the VPC for a Amazon GameLift fleet and one of your VPCs.
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DescribeVpcPeeringConnections -- Retrieve information on active or pending VPC peering connections with a Amazon GameLift fleet.
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DeleteVpcPeeringConnection -- Delete a VPC peering connection with a Amazon GameLift fleet.
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Access fleet activity statistics
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DescribeFleetUtilization -- Get current data on the number of server processes, game sessions, and players currently active on a fleet.
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DescribeFleetEvents -- Get a fleet's logged events for a specified time span.
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DescribeGameSessions -- Retrieve metadata associated with one or more game sessions, including length of time active and current player count.
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Remotely access an instance
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DescribeInstances -- Get information on each instance in a fleet, including instance ID, IP address, and status.
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GetInstanceAccess -- Request access credentials needed to remotely connect to a specified instance in a fleet.
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Manage fleet aliases
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CreateAlias -- Define a new alias and optionally assign it to a fleet.
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ListAliases -- Get all fleet aliases defined in a Amazon GameLift region.
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DescribeAlias -- Retrieve information on an existing alias.
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UpdateAlias -- Change settings for a alias, such as redirecting it from one fleet to another.
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DeleteAlias -- Remove an alias from the region.
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ResolveAlias -- Get the fleet ID that a specified alias points to.
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Manage game session queues
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CreateGameSessionQueue -- Create a queue for processing requests for new game sessions.
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DescribeGameSessionQueues -- Retrieve game session queues defined in a Amazon GameLift region.
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UpdateGameSessionQueue -- Change the configuration of a game session queue.
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DeleteGameSessionQueue -- Remove a game session queue from the region.
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Manage FlexMatch resources
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CreateMatchmakingConfiguration -- Create a matchmaking configuration with instructions for building a player group and placing in a new game session.
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DescribeMatchmakingConfigurations -- Retrieve matchmaking configurations defined a Amazon GameLift region.
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UpdateMatchmakingConfiguration -- Change settings for matchmaking configuration. queue.
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DeleteMatchmakingConfiguration -- Remove a matchmaking configuration from the region.
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CreateMatchmakingRuleSet -- Create a set of rules to use when searching for player matches.
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DescribeMatchmakingRuleSets -- Retrieve matchmaking rule sets defined in a Amazon GameLift region.
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ValidateMatchmakingRuleSet -- Verify syntax for a set of matchmaking rules.
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If you're using the service, you're probably looking for GameLiftClient and GameLift.
Structs
AcceptMatchInput | Represents the input for a request action. |
AcceptMatchOutput | |
Alias | Properties describing a fleet alias. Alias-related operations include: |
AttributeValue | Values for use in Player attribute key:value pairs. This object lets you specify an attribute value using any of the valid data types: string, number, string array or data map. Each |
AwsCredentials | Temporary access credentials used for uploading game build files to Amazon GameLift. They are valid for a limited time. If they expire before you upload your game build, get a new set by calling RequestUploadCredentials. |
Build | Properties describing a game build. Build-related operations include: |
CreateAliasInput | Represents the input for a request action. |
CreateAliasOutput | Represents the returned data in response to a request action. |
CreateBuildInput | Represents the input for a request action. |
CreateBuildOutput | Represents the returned data in response to a request action. |
CreateFleetInput | Represents the input for a request action. |
CreateFleetOutput | Represents the returned data in response to a request action. |
CreateGameSessionInput | Represents the input for a request action. |
CreateGameSessionOutput | Represents the returned data in response to a request action. |
CreateGameSessionQueueInput | Represents the input for a request action. |
CreateGameSessionQueueOutput | Represents the returned data in response to a request action. |
CreateMatchmakingConfigurationInput | Represents the input for a request action. |
CreateMatchmakingConfigurationOutput | Represents the returned data in response to a request action. |
CreateMatchmakingRuleSetInput | Represents the input for a request action. |
CreateMatchmakingRuleSetOutput | Represents the returned data in response to a request action. |
CreatePlayerSessionInput | Represents the input for a request action. |
CreatePlayerSessionOutput | Represents the returned data in response to a request action. |
CreatePlayerSessionsInput | Represents the input for a request action. |
CreatePlayerSessionsOutput | Represents the returned data in response to a request action. |
CreateVpcPeeringAuthorizationInput | Represents the input for a request action. |
CreateVpcPeeringAuthorizationOutput | Represents the returned data in response to a request action. |
CreateVpcPeeringConnectionInput | Represents the input for a request action. |
CreateVpcPeeringConnectionOutput | |
DeleteAliasInput | Represents the input for a request action. |
DeleteBuildInput | Represents the input for a request action. |
DeleteFleetInput | Represents the input for a request action. |
DeleteGameSessionQueueInput | Represents the input for a request action. |
DeleteGameSessionQueueOutput | |
DeleteMatchmakingConfigurationInput | Represents the input for a request action. |
DeleteMatchmakingConfigurationOutput | |
DeleteScalingPolicyInput | Represents the input for a request action. |
DeleteVpcPeeringAuthorizationInput | Represents the input for a request action. |
DeleteVpcPeeringAuthorizationOutput | |
DeleteVpcPeeringConnectionInput | Represents the input for a request action. |
DeleteVpcPeeringConnectionOutput | |
DescribeAliasInput | Represents the input for a request action. |
DescribeAliasOutput | Represents the returned data in response to a request action. |
DescribeBuildInput | Represents the input for a request action. |
DescribeBuildOutput | Represents the returned data in response to a request action. |
DescribeEC2InstanceLimitsInput | Represents the input for a request action. |
DescribeEC2InstanceLimitsOutput | Represents the returned data in response to a request action. |
DescribeFleetAttributesInput | Represents the input for a request action. |
DescribeFleetAttributesOutput | Represents the returned data in response to a request action. |
DescribeFleetCapacityInput | Represents the input for a request action. |
DescribeFleetCapacityOutput | Represents the returned data in response to a request action. |
DescribeFleetEventsInput | Represents the input for a request action. |
DescribeFleetEventsOutput | Represents the returned data in response to a request action. |
DescribeFleetPortSettingsInput | Represents the input for a request action. |
DescribeFleetPortSettingsOutput | Represents the returned data in response to a request action. |
DescribeFleetUtilizationInput | Represents the input for a request action. |
DescribeFleetUtilizationOutput | Represents the returned data in response to a request action. |
DescribeGameSessionDetailsInput | Represents the input for a request action. |
DescribeGameSessionDetailsOutput | Represents the returned data in response to a request action. |
DescribeGameSessionPlacementInput | Represents the input for a request action. |
DescribeGameSessionPlacementOutput | Represents the returned data in response to a request action. |
DescribeGameSessionQueuesInput | Represents the input for a request action. |
DescribeGameSessionQueuesOutput | Represents the returned data in response to a request action. |
DescribeGameSessionsInput | Represents the input for a request action. |
DescribeGameSessionsOutput | Represents the returned data in response to a request action. |
DescribeInstancesInput | Represents the input for a request action. |
DescribeInstancesOutput | Represents the returned data in response to a request action. |
DescribeMatchmakingConfigurationsInput | Represents the input for a request action. |
DescribeMatchmakingConfigurationsOutput | Represents the returned data in response to a request action. |
DescribeMatchmakingInput | Represents the input for a request action. |
DescribeMatchmakingOutput | Represents the returned data in response to a request action. |
DescribeMatchmakingRuleSetsInput | Represents the input for a request action. |
DescribeMatchmakingRuleSetsOutput | Represents the returned data in response to a request action. |
DescribePlayerSessionsInput | Represents the input for a request action. |
DescribePlayerSessionsOutput | Represents the returned data in response to a request action. |
DescribeRuntimeConfigurationInput | Represents the input for a request action. |
DescribeRuntimeConfigurationOutput | Represents the returned data in response to a request action. |
DescribeScalingPoliciesInput | Represents the input for a request action. |
DescribeScalingPoliciesOutput | Represents the returned data in response to a request action. |
DescribeVpcPeeringAuthorizationsInput | |
DescribeVpcPeeringAuthorizationsOutput | |
DescribeVpcPeeringConnectionsInput | Represents the input for a request action. |
DescribeVpcPeeringConnectionsOutput | Represents the returned data in response to a request action. |
DesiredPlayerSession | Player information for use when creating player sessions using a game session placement request with StartGameSessionPlacement. |
EC2InstanceCounts | Current status of fleet capacity. The number of active instances should match or be in the process of matching the number of desired instances. Pending and terminating counts are non-zero only if fleet capacity is adjusting to an UpdateFleetCapacity request, or if access to resources is temporarily affected. Fleet-related operations include:
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EC2InstanceLimit | Maximum number of instances allowed based on the Amazon Elastic Compute Cloud (Amazon EC2) instance type. Instance limits can be retrieved by calling DescribeEC2InstanceLimits. |
Event | Log entry describing an event that involves Amazon GameLift resources (such as a fleet). In addition to tracking activity, event codes and messages can provide additional information for troubleshooting and debugging problems. |
FleetAttributes | General properties describing a fleet. Fleet-related operations include:
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FleetCapacity | Information about the fleet's capacity. Fleet capacity is measured in EC2 instances. By default, new fleets have a capacity of one instance, but can be updated as needed. The maximum number of instances for a fleet is determined by the fleet's instance type. Fleet-related operations include:
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FleetUtilization | Current status of fleet utilization, including the number of game and player sessions being hosted. Fleet-related operations include:
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GameLiftClient | A client for the Amazon GameLift API. |
GameProperty | Set of key-value pairs that contain information about a game session. When included in a game session request, these properties communicate details to be used when setting up the new game session, such as to specify a game mode, level, or map. Game properties are passed to the game server process when initiating a new game session; the server process uses the properties as appropriate. For more information, see the Amazon GameLift Developer Guide. |
GameSession | Properties describing a game session. A game session in ACTIVE status can host players. When a game session ends, its status is set to Once the session ends, the game session object is retained for 30 days. This means you can reuse idempotency token values after this time. Game session logs are retained for 14 days. Game-session-related operations include: |
GameSessionConnectionInfo | Connection information for the new game session that is created with matchmaking. (with StartMatchmaking). Once a match is set, the FlexMatch engine places the match and creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the MatchmakingTicket, which can be retrieved by calling DescribeMatchmaking. |
GameSessionDetail | A game session's properties plus the protection policy currently in force. |
GameSessionPlacement | Object that describes a StartGameSessionPlacement request. This object includes the full details of the original request plus the current status and start/end time stamps. Game session placement-related operations include: |
GameSessionQueue | Configuration of a queue that is used to process game session placement requests. The queue configuration identifies several game features:
Queue-related operations include: |
GameSessionQueueDestination | Fleet designated in a game session queue. Requests for new game sessions in the queue are fulfilled by starting a new game session on any destination configured for a queue. Queue-related operations include: |
GetGameSessionLogUrlInput | Represents the input for a request action. |
GetGameSessionLogUrlOutput | Represents the returned data in response to a request action. |
GetInstanceAccessInput | Represents the input for a request action. |
GetInstanceAccessOutput | Represents the returned data in response to a request action. |
Instance | Properties that describe an instance of a virtual computing resource that hosts one or more game servers. A fleet may contain zero or more instances. |
InstanceAccess | Information required to remotely connect to a fleet instance. Access is requested by calling GetInstanceAccess. |
InstanceCredentials | Set of credentials required to remotely access a fleet instance. Access credentials are requested by calling GetInstanceAccess and returned in an InstanceAccess object. |
IpPermission | A range of IP addresses and port settings that allow inbound traffic to connect to server processes on Amazon GameLift. Each game session hosted on a fleet is assigned a unique combination of IP address and port number, which must fall into the fleet's allowed ranges. This combination is included in the GameSession object. |
ListAliasesInput | Represents the input for a request action. |
ListAliasesOutput | Represents the returned data in response to a request action. |
ListBuildsInput | Represents the input for a request action. |
ListBuildsOutput | Represents the returned data in response to a request action. |
ListFleetsInput | Represents the input for a request action. |
ListFleetsOutput | Represents the returned data in response to a request action. |
MatchedPlayerSession | Represents a new player session that is created as a result of a successful FlexMatch match. A successful match automatically creates new player sessions for every player ID in the original matchmaking request. When players connect to the match's game session, they must include both player ID and player session ID in order to claim their assigned player slot. |
MatchmakingConfiguration | Guidelines for use with FlexMatch to match players into games. All matchmaking requests must specify a matchmaking configuration. |
MatchmakingRuleSet | Set of rule statements, used with FlexMatch, that determine how to build a certain kind of player match. Each rule set describes a type of group to be created and defines the parameters for acceptable player matches. Rule sets are used in MatchmakingConfiguration objects. A rule set may define the following elements for a match. For detailed information and examples showing how to construct a rule set, see Build a FlexMatch Rule Set.
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MatchmakingTicket | Ticket generated to track the progress of a matchmaking request. Each ticket is uniquely identified by a ticket ID, supplied by the requester, when creating a matchmaking request with StartMatchmaking. Tickets can be retrieved by calling DescribeMatchmaking with the ticket ID. |
PlacedPlayerSession | Information about a player session that was created as part of a StartGameSessionPlacement request. This object contains only the player ID and player session ID. To retrieve full details on a player session, call DescribePlayerSessions with the player session ID. Player-session-related operations include: |
Player | Represents a player in matchmaking. When starting a matchmaking request, a player has a player ID, attributes, and may have latency data. Team information is added after a match has been successfully completed. |
PlayerLatency | Regional latency information for a player, used when requesting a new game session with StartGameSessionPlacement. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified region. The relative difference between a player's latency values for multiple regions are used to determine which fleets are best suited to place a new game session for the player. |
PlayerLatencyPolicy | Queue setting that determines the highest latency allowed for individual players when placing a game session. When a latency policy is in force, a game session cannot be placed at any destination in a region where a player is reporting latency higher than the cap. Latency policies are only enforced when the placement request contains player latency information. Queue-related operations include: |
PlayerSession | Properties describing a player session. Player session objects are created either by creating a player session for a specific game session, or as part of a game session placement. A player session represents either a player reservation for a game session (status When a player disconnects, the player session status changes to Player-session-related operations include: |
PutScalingPolicyInput | Represents the input for a request action. |
PutScalingPolicyOutput | Represents the returned data in response to a request action. |
RequestUploadCredentialsInput | Represents the input for a request action. |
RequestUploadCredentialsOutput | Represents the returned data in response to a request action. |
ResolveAliasInput | Represents the input for a request action. |
ResolveAliasOutput | Represents the returned data in response to a request action. |
ResourceCreationLimitPolicy | Policy that limits the number of game sessions a player can create on the same fleet. This optional policy gives game owners control over how players can consume available game server resources. A resource creation policy makes the following statement: "An individual player can create a maximum number of new game sessions within a specified time period". The policy is evaluated when a player tries to create a new game session. For example, with a policy of 10 new game sessions and a time period of 60 minutes, on receiving a |
RoutingStrategy | Routing configuration for a fleet alias. Fleet-related operations include:
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RuntimeConfiguration | A collection of server process configurations that describe what processes to run on each instance in a fleet. All fleets must have a run-time configuration. Each instance in the fleet launches the server processes specified in the run-time configuration and launches new ones as existing processes end. Each instance regularly checks for an updated run-time configuration and follows the new instructions. The run-time configuration enables the instances in a fleet to run multiple processes simultaneously. Potential scenarios are as follows: (1) Run multiple processes of a single game server executable to maximize usage of your hosting resources. (2) Run one or more processes of different build executables, such as your game server executable and a related program, or two or more different versions of a game server. (3) Run multiple processes of a single game server but with different launch parameters, for example to run one process on each instance in debug mode. A Amazon GameLift instance is limited to 50 processes running simultaneously. A run-time configuration must specify fewer than this limit. To calculate the total number of processes specified in a run-time configuration, add the values of the Fleet-related operations include:
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S3Location | Location in Amazon Simple Storage Service (Amazon S3) where build files can be stored for access by Amazon GameLift. This location is specified in a CreateBuild request. For more details, see the Create a Build with Files in Amazon S3. |
ScalingPolicy | Rule that controls how a fleet is scaled. Scaling policies are uniquely identified by the combination of name and fleet ID. Operations related to fleet capacity scaling include:
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SearchGameSessionsInput | Represents the input for a request action. |
SearchGameSessionsOutput | Represents the returned data in response to a request action. |
ServerProcess | A set of instructions for launching server processes on each instance in a fleet. Each instruction set identifies the location of the server executable, optional launch parameters, and the number of server processes with this configuration to maintain concurrently on the instance. Server process configurations make up a fleet's |
StartFleetActionsInput | |
StartFleetActionsOutput | |
StartGameSessionPlacementInput | Represents the input for a request action. |
StartGameSessionPlacementOutput | Represents the returned data in response to a request action. |
StartMatchBackfillInput | Represents the input for a request action. |
StartMatchBackfillOutput | Represents the returned data in response to a request action. |
StartMatchmakingInput | Represents the input for a request action. |
StartMatchmakingOutput | Represents the returned data in response to a request action. |
StopFleetActionsInput | |
StopFleetActionsOutput | |
StopGameSessionPlacementInput | Represents the input for a request action. |
StopGameSessionPlacementOutput | Represents the returned data in response to a request action. |
StopMatchmakingInput | Represents the input for a request action. |
StopMatchmakingOutput | |
TargetConfiguration | Settings for a target-based scaling policy (see ScalingPolicy. A target-based policy tracks a particular fleet metric specifies a target value for the metric. As player usage changes, the policy triggers Amazon GameLift to adjust capacity so that the metric returns to the target value. The target configuration specifies settings as needed for the target based policy, including the target value. Operations related to fleet capacity scaling include:
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UpdateAliasInput | Represents the input for a request action. |
UpdateAliasOutput | Represents the returned data in response to a request action. |
UpdateBuildInput | Represents the input for a request action. |
UpdateBuildOutput | Represents the returned data in response to a request action. |
UpdateFleetAttributesInput | Represents the input for a request action. |
UpdateFleetAttributesOutput | Represents the returned data in response to a request action. |
UpdateFleetCapacityInput | Represents the input for a request action. |
UpdateFleetCapacityOutput | Represents the returned data in response to a request action. |
UpdateFleetPortSettingsInput | Represents the input for a request action. |
UpdateFleetPortSettingsOutput | Represents the returned data in response to a request action. |
UpdateGameSessionInput | Represents the input for a request action. |
UpdateGameSessionOutput | Represents the returned data in response to a request action. |
UpdateGameSessionQueueInput | Represents the input for a request action. |
UpdateGameSessionQueueOutput | Represents the returned data in response to a request action. |
UpdateMatchmakingConfigurationInput | Represents the input for a request action. |
UpdateMatchmakingConfigurationOutput | Represents the returned data in response to a request action. |
UpdateRuntimeConfigurationInput | Represents the input for a request action. |
UpdateRuntimeConfigurationOutput | Represents the returned data in response to a request action. |
ValidateMatchmakingRuleSetInput | Represents the input for a request action. |
ValidateMatchmakingRuleSetOutput | Represents the returned data in response to a request action. |
VpcPeeringAuthorization | Represents an authorization for a VPC peering connection between the VPC for an Amazon GameLift fleet and another VPC on an account you have access to. This authorization must exist and be valid for the peering connection to be established. Authorizations are valid for 24 hours after they are issued. VPC peering connection operations include: |
VpcPeeringConnection | Represents a peering connection between a VPC on one of your AWS accounts and the VPC for your Amazon GameLift fleets. This record may be for an active peering connection or a pending connection that has not yet been established. VPC peering connection operations include: |
VpcPeeringConnectionStatus | Represents status information for a VPC peering connection. Status is associated with a VpcPeeringConnection object. Status codes and messages are provided from EC2 (see VpcPeeringConnectionStateReason). Connection status information is also communicated as a fleet Event. |
Enums
AcceptMatchError | Errors returned by AcceptMatch |
CreateAliasError | Errors returned by CreateAlias |
CreateBuildError | Errors returned by CreateBuild |
CreateFleetError | Errors returned by CreateFleet |
CreateGameSessionError | Errors returned by CreateGameSession |
CreateGameSessionQueueError | Errors returned by CreateGameSessionQueue |
CreateMatchmakingConfigurationError | Errors returned by CreateMatchmakingConfiguration |
CreateMatchmakingRuleSetError | Errors returned by CreateMatchmakingRuleSet |
CreatePlayerSessionError | Errors returned by CreatePlayerSession |
CreatePlayerSessionsError | Errors returned by CreatePlayerSessions |
CreateVpcPeeringAuthorizationError | Errors returned by CreateVpcPeeringAuthorization |
CreateVpcPeeringConnectionError | Errors returned by CreateVpcPeeringConnection |
DeleteAliasError | Errors returned by DeleteAlias |
DeleteBuildError | Errors returned by DeleteBuild |
DeleteFleetError | Errors returned by DeleteFleet |
DeleteGameSessionQueueError | Errors returned by DeleteGameSessionQueue |
DeleteMatchmakingConfigurationError | Errors returned by DeleteMatchmakingConfiguration |
DeleteScalingPolicyError | Errors returned by DeleteScalingPolicy |
DeleteVpcPeeringAuthorizationError | Errors returned by DeleteVpcPeeringAuthorization |
DeleteVpcPeeringConnectionError | Errors returned by DeleteVpcPeeringConnection |
DescribeAliasError | Errors returned by DescribeAlias |
DescribeBuildError | Errors returned by DescribeBuild |
DescribeEC2InstanceLimitsError | Errors returned by DescribeEC2InstanceLimits |
DescribeFleetAttributesError | Errors returned by DescribeFleetAttributes |
DescribeFleetCapacityError | Errors returned by DescribeFleetCapacity |
DescribeFleetEventsError | Errors returned by DescribeFleetEvents |
DescribeFleetPortSettingsError | Errors returned by DescribeFleetPortSettings |
DescribeFleetUtilizationError | Errors returned by DescribeFleetUtilization |
DescribeGameSessionDetailsError | Errors returned by DescribeGameSessionDetails |
DescribeGameSessionPlacementError | Errors returned by DescribeGameSessionPlacement |
DescribeGameSessionQueuesError | Errors returned by DescribeGameSessionQueues |
DescribeGameSessionsError | Errors returned by DescribeGameSessions |
DescribeInstancesError | Errors returned by DescribeInstances |
DescribeMatchmakingConfigurationsError | Errors returned by DescribeMatchmakingConfigurations |
DescribeMatchmakingError | Errors returned by DescribeMatchmaking |
DescribeMatchmakingRuleSetsError | Errors returned by DescribeMatchmakingRuleSets |
DescribePlayerSessionsError | Errors returned by DescribePlayerSessions |
DescribeRuntimeConfigurationError | Errors returned by DescribeRuntimeConfiguration |
DescribeScalingPoliciesError | Errors returned by DescribeScalingPolicies |
DescribeVpcPeeringAuthorizationsError | Errors returned by DescribeVpcPeeringAuthorizations |
DescribeVpcPeeringConnectionsError | Errors returned by DescribeVpcPeeringConnections |
GetGameSessionLogUrlError | Errors returned by GetGameSessionLogUrl |
GetInstanceAccessError | Errors returned by GetInstanceAccess |
ListAliasesError | Errors returned by ListAliases |
ListBuildsError | Errors returned by ListBuilds |
ListFleetsError | Errors returned by ListFleets |
PutScalingPolicyError | Errors returned by PutScalingPolicy |
RequestUploadCredentialsError | Errors returned by RequestUploadCredentials |
ResolveAliasError | Errors returned by ResolveAlias |
SearchGameSessionsError | Errors returned by SearchGameSessions |
StartFleetActionsError | Errors returned by StartFleetActions |
StartGameSessionPlacementError | Errors returned by StartGameSessionPlacement |
StartMatchBackfillError | Errors returned by StartMatchBackfill |
StartMatchmakingError | Errors returned by StartMatchmaking |
StopFleetActionsError | Errors returned by StopFleetActions |
StopGameSessionPlacementError | Errors returned by StopGameSessionPlacement |
StopMatchmakingError | Errors returned by StopMatchmaking |
UpdateAliasError | Errors returned by UpdateAlias |
UpdateBuildError | Errors returned by UpdateBuild |
UpdateFleetAttributesError | Errors returned by UpdateFleetAttributes |
UpdateFleetCapacityError | Errors returned by UpdateFleetCapacity |
UpdateFleetPortSettingsError | Errors returned by UpdateFleetPortSettings |
UpdateGameSessionError | Errors returned by UpdateGameSession |
UpdateGameSessionQueueError | Errors returned by UpdateGameSessionQueue |
UpdateMatchmakingConfigurationError | Errors returned by UpdateMatchmakingConfiguration |
UpdateRuntimeConfigurationError | Errors returned by UpdateRuntimeConfiguration |
ValidateMatchmakingRuleSetError | Errors returned by ValidateMatchmakingRuleSet |
Traits
GameLift | Trait representing the capabilities of the Amazon GameLift API. Amazon GameLift clients implement this trait. |