[][src]Struct rusoto_gamelift::StartGameSessionPlacementInput

pub struct StartGameSessionPlacementInput {
    pub desired_player_sessions: Option<Vec<DesiredPlayerSession>>,
    pub game_properties: Option<Vec<GameProperty>>,
    pub game_session_data: Option<String>,
    pub game_session_name: Option<String>,
    pub game_session_queue_name: String,
    pub maximum_player_session_count: i64,
    pub placement_id: String,
    pub player_latencies: Option<Vec<PlayerLatency>>,
}

Represents the input for a request action.

Fields

Set of information on each player to create a player session for.

Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

Descriptive label that is associated with a game session. Session names do not need to be unique.

Name of the queue to use to place the new game session.

Maximum number of players that can be connected simultaneously to the game session.

Unique identifier to assign to the new game session placement. This value is developer-defined. The value must be unique across all regions and cannot be reused unless you are resubmitting a canceled or timed-out placement request.

Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when connected to AWS regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.

Trait Implementations

impl Default for StartGameSessionPlacementInput
[src]

Returns the "default value" for a type. Read more

impl PartialEq<StartGameSessionPlacementInput> for StartGameSessionPlacementInput
[src]

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl Clone for StartGameSessionPlacementInput
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for StartGameSessionPlacementInput
[src]

Formats the value using the given formatter. Read more

impl Serialize for StartGameSessionPlacementInput
[src]

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

Performs the conversion.

impl<T> ToOwned for T where
    T: Clone
[src]

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

impl<T> From for T
[src]

Performs the conversion.

impl<T, U> TryFrom for T where
    T: From<U>, 
[src]

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

🔬 This is a nightly-only experimental API. (try_from)

Performs the conversion.

impl<T> Borrow for T where
    T: ?Sized
[src]

Immutably borrows from an owned value. Read more

impl<T> BorrowMut for T where
    T: ?Sized
[src]

Mutably borrows from an owned value. Read more

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

🔬 This is a nightly-only experimental API. (try_from)

Performs the conversion.

impl<T> Any for T where
    T: 'static + ?Sized
[src]

🔬 This is a nightly-only experimental API. (get_type_id)

this method will likely be replaced by an associated static

Gets the TypeId of self. Read more

impl<T> Same for T

Should always be Self

impl<T> Erased for T